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Can't find caulk!


Sephiroth CR

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Posted

I cant find the caulk shader. I tried it manually in the surface inspecter and all that popped up was the blank blue and black grid noname texture. I also loaded the system textures, and the only thing that popped up was the color coded imperial textures from the first level. Someone help, plese!:(

Posted

Also having another problem. Right now I'm makin a dome inside of a room. After I create the bevel, I have to cap it. As soon as I cap it as an inverted bevel, it turns into a small little box func_group. Why is this happening? How do i fix it?

Posted

For the first problem, try reinstalling Radiant (or JK2), or just make sure that the filepaths for Radiant are correct.

 

As for the second, you don't always have to cap bevels, but are you using 'Cap selection' from the curves menu?

Posted
Originally posted by Sephiroth CR

I cant find the caulk shader. I tried it manually in the surface inspecter and all that popped up was the blank blue and black grid noname texture. I also loaded the system textures, and the only thing that popped up was the color coded imperial textures from the first level. Someone help, plese!:(

 

Radiant menu -> Textures -> Show shaders.

Posted

Thx everyone. :) My problem was my textures were on a different path then my shaders were in so I could only look at either textures or shaders. I put them together, so now I can look at both at the same time. And about that cap thing, I go into curve, then caps, then inverted bevel. A sub menu comes up and I chose Inverted bevel. Then it turns my bevel curve into a tiny square func_group. How do I stop it from doing that?

Posted

Well, capping it is supposed to add pieces to it, and those pieces do sort of look like the edge of a square... is that what you're talking about?

 

Might be easier if you took a screenshot.

Posted

90% of the time you want to move your curve as a group anyways, func_group does NOTHING in game, it's just for your editing pleasure

Posted

It's fixed. What I did to solve the other problem also solved this problem. Amazing how the tiniest things cause so many problems........lol. Well anyway, thx for your help everyone who posted!:)

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