Sephiroth CR Posted February 10, 2003 Share Posted February 10, 2003 I cant find the caulk shader. I tried it manually in the surface inspecter and all that popped up was the blank blue and black grid noname texture. I also loaded the system textures, and the only thing that popped up was the color coded imperial textures from the first level. Someone help, plese! Link to comment Share on other sites More sharing options...
Sephiroth CR Posted February 10, 2003 Author Share Posted February 10, 2003 Also having another problem. Right now I'm makin a dome inside of a room. After I create the bevel, I have to cap it. As soon as I cap it as an inverted bevel, it turns into a small little box func_group. Why is this happening? How do i fix it? Link to comment Share on other sites More sharing options...
Eldritch Posted February 11, 2003 Share Posted February 11, 2003 For the first problem, try reinstalling Radiant (or JK2), or just make sure that the filepaths for Radiant are correct. As for the second, you don't always have to cap bevels, but are you using 'Cap selection' from the curves menu? Link to comment Share on other sites More sharing options...
The Truthful Liar Posted February 11, 2003 Share Posted February 11, 2003 Originally posted by Sephiroth CR I cant find the caulk shader. I tried it manually in the surface inspecter and all that popped up was the blank blue and black grid noname texture. I also loaded the system textures, and the only thing that popped up was the color coded imperial textures from the first level. Someone help, plese! Radiant menu -> Textures -> Show shaders. Link to comment Share on other sites More sharing options...
Sephiroth CR Posted February 11, 2003 Author Share Posted February 11, 2003 Thx everyone. My problem was my textures were on a different path then my shaders were in so I could only look at either textures or shaders. I put them together, so now I can look at both at the same time. And about that cap thing, I go into curve, then caps, then inverted bevel. A sub menu comes up and I chose Inverted bevel. Then it turns my bevel curve into a tiny square func_group. How do I stop it from doing that? Link to comment Share on other sites More sharing options...
Eldritch Posted February 11, 2003 Share Posted February 11, 2003 Well, capping it is supposed to add pieces to it, and those pieces do sort of look like the edge of a square... is that what you're talking about? Might be easier if you took a screenshot. Link to comment Share on other sites More sharing options...
Suicide20 Posted February 11, 2003 Share Posted February 11, 2003 When you cap patches it auto maticly turns them into a func_group... Sorry no way around it... Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 11, 2003 Share Posted February 11, 2003 There is a way around. After making the caps, right click and choose Ungroup Entity. Link to comment Share on other sites More sharing options...
Dea Posted February 11, 2003 Share Posted February 11, 2003 90% of the time you want to move your curve as a group anyways, func_group does NOTHING in game, it's just for your editing pleasure Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 11, 2003 Share Posted February 11, 2003 And it has a little effect on lightmap generation when compiling with q3map2. Link to comment Share on other sites More sharing options...
Sephiroth CR Posted February 12, 2003 Author Share Posted February 12, 2003 It's fixed. What I did to solve the other problem also solved this problem. Amazing how the tiniest things cause so many problems........lol. Well anyway, thx for your help everyone who posted! Link to comment Share on other sites More sharing options...
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