Sephiroth CR Posted February 14, 2003 Posted February 14, 2003 Ok. I posted about a glass orb earlier, now I tryed to get a switch to move it downward. The orb is made of multiple bevels. I want the single switch to be able to move the hole entire orb as a whole. How would I do this? Everytime I've tryed to do anything so far, I always get the "entity not created, brushes not all from world. Could some one tell me how?
Leslie Judge Posted February 14, 2003 Posted February 14, 2003 If you made one of the parts into an entity, then select that part then choose ungroup entity from the right click menu before making all the parts into a new one.
Sephiroth CR Posted February 15, 2003 Author Posted February 15, 2003 That confused me. lol. Could you expain that more clearly?
sematriclen Posted February 16, 2003 Posted February 16, 2003 if they are just bevels then they havnt got a func group on them?if they dont make them to a func_group then Ctrl-k it to the orb from the switch trigger it will only point to 1 of the bevels but they should all work i use the same method for forcefields and stuff
Leslie Judge Posted February 16, 2003 Posted February 16, 2003 Originally posted by Sephiroth CR That confused me. lol. Could you expain that more clearly? I meant that if you have made one (or more) of your 8 bevels into a func_plat earlier (anything in an entity is not a "world brush") you have to make it back into a normal bevel. An entity (as func_plat) can't be part of an other entity. First select the earlier created func_plat and choose "Ungroup Entity" from the right-click menu. This will remove the func_plat and make your bevels into normal bevels again. Now you can select your 8 bevels at once, and then turn them into a func_plat together.
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