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yangyan

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My example shader:

 

-------------------------------------

 

textures/your_texture_dir/shaders_name

{

qer_editorimage textures/your_texture_dir/texture_in_editor

{

map $lightmap

}

{

map textures/your_texture_dir/texture_in_game

blendFunc GL_DST_COLOR GL_ZERO

}

}

 

-------------------------------------

 

Problem was that you didn't define the texture "map tex..."

 

I hope that was helpful :D

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