yangyan Posted February 15, 2003 Share Posted February 15, 2003 Alright heres the code textures/Mapname/File.Ext { qer_editorimage textures/mapname/dirt.tga surfaceparm noimpact surfaceparm nosteps surfaceparm nodraw q3map_nolightmap } Now i open it up with ShaderEd. But the image doesn't appear. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 15, 2003 Share Posted February 15, 2003 You don't have any texture mapping stages, so there is nothing to display. If there were, the surfaceparm nodraw would override it. Link to comment Share on other sites More sharing options...
Tigris Posted February 15, 2003 Share Posted February 15, 2003 Besides- shouldn't it be "YourTextureNameHere".jpg or .tga?? As always, I suggest Q3ASE (get it here! ) Link to comment Share on other sites More sharing options...
yangyan Posted February 16, 2003 Author Share Posted February 16, 2003 Q3ase is mad Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 16, 2003 Share Posted February 16, 2003 I think this is not a big problem, but tigris gave me an idea: you rfirst line is like this textures/Mapname/File.Ext You don't need to specify extension, just the name. As I said it could be that this is not a problem. Link to comment Share on other sites More sharing options...
Khaza Posted February 16, 2003 Share Posted February 16, 2003 My example shader: ------------------------------------- textures/your_texture_dir/shaders_name { qer_editorimage textures/your_texture_dir/texture_in_editor { map $lightmap } { map textures/your_texture_dir/texture_in_game blendFunc GL_DST_COLOR GL_ZERO } } ------------------------------------- Problem was that you didn't define the texture "map tex..." I hope that was helpful Link to comment Share on other sites More sharing options...
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