yangyan Posted February 15, 2003 Posted February 15, 2003 Alright heres the code textures/Mapname/File.Ext { qer_editorimage textures/mapname/dirt.tga surfaceparm noimpact surfaceparm nosteps surfaceparm nodraw q3map_nolightmap } Now i open it up with ShaderEd. But the image doesn't appear.
Leslie Judge Posted February 15, 2003 Posted February 15, 2003 You don't have any texture mapping stages, so there is nothing to display. If there were, the surfaceparm nodraw would override it.
Tigris Posted February 15, 2003 Posted February 15, 2003 Besides- shouldn't it be "YourTextureNameHere".jpg or .tga?? As always, I suggest Q3ASE (get it here! )
Leslie Judge Posted February 16, 2003 Posted February 16, 2003 I think this is not a big problem, but tigris gave me an idea: you rfirst line is like this textures/Mapname/File.Ext You don't need to specify extension, just the name. As I said it could be that this is not a problem.
Khaza Posted February 16, 2003 Posted February 16, 2003 My example shader: ------------------------------------- textures/your_texture_dir/shaders_name { qer_editorimage textures/your_texture_dir/texture_in_editor { map $lightmap } { map textures/your_texture_dir/texture_in_game blendFunc GL_DST_COLOR GL_ZERO } } ------------------------------------- Problem was that you didn't define the texture "map tex..." I hope that was helpful
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