Euth Posted February 16, 2003 Share Posted February 16, 2003 Hey guys, I've been ripping my hair out over this one - I am making a mp map on Radiant. All the time I have been making it, I have been testing it - compiling with bspfullvis - however all of a sudden, I can't get light on my map - one minute it was there, then the next time I tested the map, it was as if I had compiled with the 'nolight' option - all I get is bright light - I have no idea why this has happened and have tried compiling it with every option - all I get is the same - aaaaaaaaaaaagh - please help me before all my hard work goes down the drain!! Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 16, 2003 Share Posted February 16, 2003 This happens when you make a leak in your map. Check junk.txt in your TEMP folder for that. If there's a leak, then fix it. Link to comment Share on other sites More sharing options...
Euth Posted February 16, 2003 Author Share Posted February 16, 2003 Dude, you have saved my arse again - thanks man!! How come those red lines didn't come up if the map leaked? Link to comment Share on other sites More sharing options...
Eldritch Posted February 16, 2003 Share Posted February 16, 2003 Because as far as I know, the red lines only show up if the leak in your map is so bad it's unplayable. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 17, 2003 Share Posted February 17, 2003 Nonono... In JK2Radiant they come up automatically. In pre 1.2.11 GtkRadiants you[/iG have to load the pointfile (File\Load pointfile). In GtkRadiant 1.2.11 if you use q3map2 to compile and BSP monitoring is enabled, then the lines will show up utomatically, otherwise you have to load the pointfile. Link to comment Share on other sites More sharing options...
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