-Chrono_MOT- Posted February 19, 2003 Share Posted February 19, 2003 Is there a way to do Security Cameras in MP (a la Q3 and CS) so that you could monitor someone walking into a trap and trigger it on them? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 20, 2003 Author Share Posted February 20, 2003 Anyone? Bueller? Bueller? Link to comment Share on other sites More sharing options...
Code Posted February 20, 2003 Share Posted February 20, 2003 in ctf_palace there is camera portals, a bit more complex than a simple camera, but check the shadder script it should get u going Link to comment Share on other sites More sharing options...
DigitalVapor Posted February 24, 2003 Share Posted February 24, 2003 ctf_palace? Where can I find this map? I have been trying to do MP cameras for months and all I have gotten from those attempts is corrupted maps Link to comment Share on other sites More sharing options...
Code Posted February 24, 2003 Share Posted February 24, 2003 here Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 25, 2003 Author Share Posted February 25, 2003 It's nothing to do with a specific shader...it's a portal...and I can't figure out how to get it to work. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 27, 2003 Author Share Posted February 27, 2003 I can't seem to get the file to show up correctly. I've done everything according to how the Quake III tutorials say you should do them, but it comes out really wierd. For one, you don't see anything in it...and the 2nd thing is it darkens the room I'm trying to view. Link to comment Share on other sites More sharing options...
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