JDKnite188 Posted February 19, 2003 Share Posted February 19, 2003 Every texture in my map, Corrupted Paths, is scaled very small with obviously many repeats. How is this happening? Link to comment Share on other sites More sharing options...
Chewie Bakker Posted February 19, 2003 Share Posted February 19, 2003 Hmmm... There's a RichDiesal Tutorial which talks about using the surface inspector to Fit the texture to the surface. Just run a find on the above link for "But what about those repeating textures" and you'll find it. If you need help beyond that then you're beyond the meager assistance I could offer. The Force will be with you, always. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 19, 2003 Share Posted February 19, 2003 You say every texture? The lamp seems good. Did you fix that already? What I can see repetitive is only the sky. Are you sure that you used the sky shader (little square thing with "SKY" on it and named kejim or kejim_light)? Link to comment Share on other sites More sharing options...
Chewie Bakker Posted February 20, 2003 Share Posted February 20, 2003 To be honest, it looks fine to me too. Link to comment Share on other sites More sharing options...
Dragarius Posted February 20, 2003 Share Posted February 20, 2003 I can see a repetitive texture on the walls. It looks like you are using a texture that is much smaller than your wall. The surface inspector (s) can stretch it to fit, but it won't look so good. I recommend finding a larger texture, or one that isn't so obvious when the pattern repeats. Link to comment Share on other sites More sharing options...
Chewie Bakker Posted February 20, 2003 Share Posted February 20, 2003 Originally posted by Dragarius I can see a repetitive texture on the walls. It looks like you are using a texture that is much smaller than your wall. The surface inspector (s) can stretch it to fit, but it won't look so good. I recommend finding a larger texture, or one that isn't so obvious when the pattern repeats. True, but if you ask me, the repetition looks like bricks. If you want it to look like bricks, then mission accomplished. If you don't want it to look like bricks, then Dragarius here is definitely right. Find a larger texture, or even make a larger texture. The Force will be with you, always. Link to comment Share on other sites More sharing options...
master_thomas Posted February 20, 2003 Share Posted February 20, 2003 The fit command usually comes out distorted, but for an indoor yavin level I'm working on, I found that manually adjusting the strech and shift of the textures will come out well. I got a stair trim to look great as a wall. That really does not look like the proper size for that texture anyway. Just use the surface inspector and adjust it untill it looks right. Link to comment Share on other sites More sharing options...
Suicide20 Posted February 20, 2003 Share Posted February 20, 2003 This probably has nothing to do with the editor and texture properties... My guess, is that during compile, sof2map can't find the textures.. But the game can... This will lead you with these odd effects in your map... Find the junk.txt file, it will be able to tell you if your compiler can't find the shaders correctly... Link to comment Share on other sites More sharing options...
JDKnite188 Posted February 21, 2003 Author Share Posted February 21, 2003 The wall is a brick texture; I want it to repeat. The thing is that I don't want it to repeat in such a small size. When I adjusted the stretches in the editor, it looked fine and larger. Note that every texture in the pic except the ceiling (probably repeats in small size anyway) and the light overhang (no clue why the light texture doesn't go whacky in repetition) is really small therefore repeating a lot. It looks as if every texture is the same scaled size. I am going to try the "fit" option and eventually compile to see if it has any effect. I don't think I selected fit whenever I did the texturing of all surfaces. Until then, well, I guess thats it. Link to comment Share on other sites More sharing options...
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