razorace Posted February 23, 2003 Share Posted February 23, 2003 Ok everyone, since True View is almost ready, I'm releasing this information so modellers can insure compatibility with True View. Basically, you need two things for True View to work: 1. Your model MUST have a tag surface called "*head_eye" whereever you want the player to see from on this model. The camera is directly linked to this tag so it must be on the model or True View doesn't work right. 2. Your model needs to have its head region correctly setup for the dismemberment system. (IE your head pops off correctly when your head is cut off in game.) True View uses a similar system to make your head invisible to prevent you from seeing the insides of your head. This isn't needed presay. You could place the "*head_eye" far enough ahead of your head to prevent any clipping problems but I don't recommend doing this unless you HAVE to (like for the helmet pop off effect of the lastest version of Vader). That's it. Technically, any correctly done model SHOULD already have these. I've notice that "glm_vader" doesn't have a "*head_eyes" tag and therefore doesn't work correctly with True View. Razor Ace Link to comment Share on other sites More sharing options...
ksk h2o Posted February 23, 2003 Share Posted February 23, 2003 Yes they did a very creative head cap with that model (version2) that makes the helmet pop off instead of the head (brilliant i think). Is that the version you are taling about or the first version of vader? Link to comment Share on other sites More sharing options...
razorace Posted February 23, 2003 Author Share Posted February 23, 2003 I haven't tried the chesire one yet but I know the patched version of the original vader model doesn't work correctly. I'm looking for workarounds now. Link to comment Share on other sites More sharing options...
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