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My Idea for SW:GB2 - comments and suggestions requested


Darth Windu

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Confederacy of Independent Systems-

Unique Abilities-

Prefab shelters only needed for ½ number of units

Can already see allied LOS

Workers work 10% faster

Workers gain +2 attack vs troops and buildings, +4 v turrets

Can produce Nexu, Reek, and Acklay at Animal Nursery

Mechs gain +10% speed, reload time ¾ of normal

+25% normal Nova trading load

Weapons Colour = Purple

Unique Building-

 

Infantry-

Geonosian Worker

Battle Droid  Super Battle Droid

Repeater Battle Droid Repeater Super Battle Droid

Rifle Battle Droid  Rifle Super Battle Droid

Geonosian Warrior  Elite Geonosian Warrior

Mechs-

Confederacy Speeder Bike

Dwarf Spider Droid  Hvy Dwarf Spider Droid

Homing Spider Droid  Hvy Homing Spider Droid

MTT  Hvy MTT

Hail Droid  Hvy Hail Droid

Aircraft-

Geonosian Fighter  Adv Geonosian Fighter

Geonosian Bomber  Adv Geonosian Bomber

Confederacy Transport  Hvy Confederacy Transport

 

Gungan’s-

Unique Abilities-

All infantry (except Kaduu Cavalry and Jedi) are amphibious

All buildings automatically regenerate

Worker can heal all units (no medic)

Worker collects ore 10% faster

All non-Jedi infantry gain +2 LOS and Range

Ships are built 20% faster, cost 20% less than normal

Can build all buildings underwater

All ships can submerge

Weapons Colour = Blue

Team Bonus-

Shipyards cost 25% less than normal

Shield Generators cost 10% less than normal

Unique Building-

 

Infantry-

Gungan Worker

Gungan Trooper Recruit  Gungan Trooper

Gungan Repeater Trooper Recruit  Gungan Repeater Trooper

Gungan Rifle Trooper Recruit  Gungan Rifle Trooper

Kaduu Cavalry  Hvy Kaduu Cavalry

Mechs-

Gungan Artillery  Hvy Gungan Artillery

Fambaa Shield Generator  Adv Fambaa Shield Generator

Aircraft-

 

 

Galactic Empire-

Unique Abilities-

Air units cost 5% less than normal

AT-AT can fire at air and ground targets

Trading fee costs 15% less than normal

Upgrades for mech units cost 10% less than normal

Weapons Colour = Green

Team Bonus-

Fortresses are built 10% faster

Mech units built 10% faster

Unique Building-

Starfleet uplink - calls in Star Destroyer bombardment of an area

Infantry-

Worker

Medic

Stormtrooper Recruit  Stormtrooper

Repeater Stormtrooper Recruit  Repeater Stormtrooper

Rifle Stormtrooper Recruit  Rifle Stormtrooper

Dewback Cavalry  Elite Dewback Cavalry

Mechs-

Imperial Speeder Bike

Probot  Adv Probot

AT-PT  Hvy AT-PT

AT-ST  Hvy AT-ST

AT-AT  Hvy AT-AT

Aircraft-

TIE Fighter  TIE Interceptor

TIE Bomber  Adv TIE Bomber

Imperial Shuttle  Imperial Lander

 

Galactic Republic-

Unique Abilities-

Medic moves and heals 20% faster than normal

Prefab shelter holds +1 more units than normal

All Infantry units and Jedi Starfighter have +6 Line-of-Sight

Jedi and Jedi temple cost less than normal

Food at the animal nursery generated 20% faster

All Aircraft units have 15% more hitpoints than normal

Jedi Starfighter has shields and is the most agile fighter

Weapons Colour = Blue

Team Bonus-

Medic heals 50% faster

Jedi are 10% faster

Fortresses heal garrisoned units 33% faster

Unique Building-

Clone Factory - creates clone of every non-Jedi infantry produced

Infantry-

Clone Combat Engineer (Worker)

Clone Medic

Clone Trooper Recruit  Clone Trooper

Repeater Clone Trooper Recruit  Repeater Clone Trooper

Rifle Clone Trooper Recruit  Rifle Clone Trooper

Jedi Knight  Jedi Master

Mechs-

Imperial Speeder Bike

AT-XT  Hvy AT-XT

AT-TE  Hvy AT-TE

SPHA-T  Hvy SPHA-T

Aircraft-

Jedi Starfighter  Adv Jedi Starfighter

Gunship  Adv Gunship

Dropship  Adv Dropship

 

Rebel Alliance-

Unique Abilities-

Aircraft are 10% faster than normal

Workers collect food 5% faster (including farms)

Farms have +35 food

Farm workers carry +1

Fortresses gain +1 range and LOS

All aircraft have shields (except Airspeeder)

Weapons Colour = Red

Unique Building-

Ion Cannon - temporarily disables enemy mech units and aircraft within a certain radius

Infantry-

R2 Droid Worker

Rebel Trooper Recruit  Rebel Trooper

Rebel Repeater Trooper Recruit  Rebel Repeater Trooper

Rebel Rifle Trooper Recruit  Rebel Rifle Trooper

Tauntaun Cavalry  Hvy Tauntaun Cavalry

Bothan Spy  Elite Bothan Spy

Mechs-

Rebel on Swoop Bike

Aircraft-

X-wing  A-wing

Y-wing  B-wing

Airspeeder  Armoured Airspeeder

Light Transport  Medium Transport

 

Royal Naboo-

Unique Abilities-

Building hitpoints 10% higher than normal

All non-Jedi Infantry units are 10% faster

Mechs are 15% faster than normal

Workers collect nova 10% faster

All aircraft have shields and are 5% faster than normal

Weapons Colour = Green

Unique Building-

Canon - long range base defence building

Infantry-

R2 Droid Worker

Naboo Trooper Recruit  Naboo Trooper

Naboo Repeater Trooper Recruit  Naboo Repeater Trooper

Naboo Rifle Trooper Recruit  Naboo Rifle Trooper

Royal Crusader  Hvy Royal Crusader

Mechs-

Light Flash Speeder  Flash Speeder

Light Gian Speeder  Gian Speeder

Aircraft-

N-1 Fighter  Adv N-1 Fighter

N-2 Bomber  Adv N-2 Bomber

Light Naboo Transport  Naboo Transport

 

Trade Federation-

Unique Abilities-

No need for Prefab Shelter’s

Worker can heal all units (no medic)

Workers collect ore 50% faster than normal

Workers collect carbon 20% slower than normal

All research costs 10% less

No resource trading fee

All military units 10% cheaper than normal

Fortresses gain +3 Anti-Air range

Weapons Colour = Red

Unique Building-

Droid Control Facility – when activated increases all combat units’ speed and rate of fire for a limited time

Infantry-

Battle Droid  Hvy Battle Droid

Repeater Battle Droid  Hvy Repeater Battle Droid

Rifle Battle Droid  Hvy Rifle Battle Droid

Grapple Droid  Hvy Grapple Droid

Mechs-

STAP  Hvy STAP

Destroyer Droid  Hvy Destroyer Droid

AAT  Hvy AAT

MTT  Hvy MTT

Aircraft-

Droid Starfighter  Droid Starfighter

Droid Bomber  Adv Droid Bomber

Light Federation Lander  Federation Lander

 

Wookiee’s-

Unique Abilities-

All infantry can move through forests

Workers collect carbon +5% faster

Workers automatically gain basic training

All aircraft have shields

Weapons Colour = Red

Team Bonus-

Fortresses gain +5 LOS and 10% more hitpoints than normal

Troopers gain +2 LOS

Unique Building-

 

Infantry-

Wookie Worker

Wookie Medic

Wookie Trooper Recruit  Wookie Trooper

Wookie Repeater Trooper Recruit  Wookie Repeater Trooper

Wookie Rifle Trooper Recruit  Wookie Rifle Trooper

Berserker  Elite Berserker

Mechs-

Aircraft-

Wookie Fighter  Adv Wookie Fighter

Wookie Bomber  Adv Wookie Bomber

Light Wookie Transport  Wookie Transport (generic transport)

 

Units-

Infantry-

Trooper – good all-round unit, fairly quick, good firepower, very mobile

Repeater Trooper – infantry support unit, better firepower but less hp’s than standard trooper, can only fire when deployed

Rifle Trooper – missile unit, good vs Mechs and aircraft

Jedi Master – fast, strong, powerful melee unit with cloaking but very expensive

Wookiee Berserker – same stats as GB

Geonosian Warrior – fast, hovercraft melee unit

Naboo Royal Crusader – fast, melee cavalry unit

Federation Grapple Droid – cheap melee unit

Empire Dewback Cavalry – slightly slower, and more hp’s, than Royal Crusader

Rebel Tauntaun Cavalry – similar to Royal Crusader but faster and less armour

Gungan Kaduu Cavalry – similar to Tauntaun Cavalry

Rebel Bothan Spy – cloaked spy which gives you enemy information (eg if placed in enemy barracks, you see what infantry units are being built or queued, if in command center you can see all enemy units LOS etc)

 

Mechs-

AT-AT – slow, heavily armoured unit with 2 heavy (anti-building/mech/aircraft)

and 2 light (anti-infantry/aircraft) lasers mounted in the head, can only fire from front, can carry 10 troops, can fire at aircraft

AT-ST – fairly fast, medium armoured unit with 2 medium lasters, can only fire from front, no troop carry ability good all-round

AT-PT – fast, light armoured unit with 2 light lasers, excellent v infantry

Probot – hovercraft unit, long LOS, 1 light laser for self-defence, weak

Speeder Bikes & STAP – fast, cheap scout unit with no armour and 1 light laser

AT-TE – armour, speed, cost etc in-between AT-AT and AT-ST with 4 light lasers (2 front, two back) for all-round fire, plus 1 heavy laser in top turret, can carry 5 troops, can fire at aircraft

AT-XT – all-round unit, s2 medium lasers, stats slightly less than AT-ST

SPHA-T – large, slow, heavily armoured artillery, good range, 1 very heavy laser

Hailfire Droid – fast, agile missile unit, good vs Mechs and aircraft

Homing Spider Droid – all-round unit similar to AT-XT (eg 2 medium lasers)

Dwarf Spider Droid – stats similar to AT-PT

MTT – large, very heavily armoured, 2 light lasers at front, can carry 20 troops

ATT – well armoured, 2 light lasers at front, 1 heavy laser in turret, stats in- between AT-ST and AT-TE, can fire at aircraft

Droideka – fast shielded anti-infantry, better than AT-PT, 2 light lasers at front

Gian Speeder – very fast, light armour, 2 light laser in turret, anti-infantry unit

Flash Speeder – very fast, light armour, 2 medium lasers in turret, all-round unit, can fire at aircraft

Fambaa Shield Generator – large, slow, unarmed mobile shield generator

Gungan Artillery – cheap, fast short range artillery, large splash damage radius

 

Aircraft- (handled like RoN, aircraft at airbase which is then ordered to attack)

Fighters – generic air units, good vs infantry and workers, fast, agile excellent vs air, good vs light Mechs and light ships / transports

Bombers – generic air units, good v buildings, heavy Mechs, heavy ships, infantry concentrations

Transport – slow, lightly armoured, lumbering transport, can carry 1 very heavy mech (SPHA-T), 2 heavy Mechs (AT-AT, AT-TE), 4 medium Mechs (AAT, AT-XT), 6 light Mechs (AT-PT, Droideka) or 8 troops

Republic Gunship – fast, armoured, agile aircraft, can carry 4 troops only, good vs Mechs and troops, 2 rocket launchers, 2 medium lasers

Republic Dropship – fast, agile, armoured but unarmed assault transport, can carry 1 heavy Mechs (AT-TE), 2 medium Mechs (AT-XT) or 3 light Mechs

Rebel Airspeeder – fast, agile, heavily armoured but unshielded anti-mech unit

 

NOTE: this looks a lot better in Microsoft Word, if you want a copy ill send one.

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