Fragmaster-B Posted February 28, 2003 Share Posted February 28, 2003 Ok I'm not sure about something. I found a few things I wanted to incorporate into my mapping. One is using cog files and the other is using .3do files with templates. I don't know if you can use them with gtkradiant 1.2.12? One is to make an anti gravity tube, which would be using the cog file. The other is a bridge .3do file. I'm mapping for Jedi Knight II:Jedi Outcast. Can I use these things? Or are they for the older Jedi games or something? Link to comment Share on other sites More sharing options...
yangyan Posted March 1, 2003 Share Posted March 1, 2003 Well i don't know but to make it easier, use a trigger_multiple -> target_gravity_change. press N and type gravity and the value. Do not tick Global. Link to comment Share on other sites More sharing options...
yangyan Posted March 1, 2003 Share Posted March 1, 2003 I don't know about the 3do files but you're going to physics_clip the brush anyway so just make it out of brushes and curves and patches. (Patches for the you know what think on the bridge.) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.