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Asthetics vs. Slowdown


dekerd

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Hey guys, I'm doing a map called "City Street" and it's basically a modern day street (go see it in the showcase forum). I'm doing interiors as well as exteriors. I've created a movie theater, pretty large, great lighting but with lots of seats (close to 100 I think). But with about 3 brushes per seat, it creates a problem. Slowdown. When that part of the map is shown, there is some lag. So, is there a way to keep all those seats, but eliminate lag. I've made them all detail brushes, and I'd like to keep them for the look of the theater, but if it slows down gameplay, is it worth it?

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