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gtkradiant problem - lightmap/no lightmap stage?


EK-sama

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So I'm trying to import a custom texture into JK2 via GtKradiant. I add a dir of textures, add the name to the shaderlist.txt and drop my 24 bit tga textures into this folder.

In quake3 my textures show up fine in the compiled map, in JK2 I get an error that says "warning shader 'textures/m2chateau/metal2' has lightmap but no lightmap stage"

Same editor, same engine, same importing process as Q3, but I get this error. help? thx!

~EK-sama

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I followed this tute

http://quake3.qeradiant.com/q3afiles/shader01.htm

 

where it says to add the directory of the textures you want to use to the shaderlist.txt file. This tells Radiant (?) to look for a "m2chateau" directory

 

the metal2 texture file isn't a shader, only a texture.

 

Following this tute made the q3 stuff work perfectly, but not the JK2 stuff

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took the name out of the shaderfile list, deleted the previous bsp, saved, recompiled. Still nothing.

 

Now I can see the texture in Radiant, it loads and applys to brushes fine

http://www.creative-wiring.com/downup/errortest.jpg

 

I don't have a .shader file yet - do I need one even though my map is in still early development?

 

Something totlally randome, perhaps its' in the way I'm compiling the map? I'm using the BSP-> Fullvis option in Radiant

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You don't need a .shader file just to have one. :) You need it when you want to do special textures for your map.

 

Be sure there is no name collision with your textures/m2chateau/metal2 texture. When checking this don't take care of the file extension.

 

An idea: type in sv_pure 0 into the console before you load up your map.

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