Marker0077 Posted March 10, 2003 Share Posted March 10, 2003 I have a model that i want to hide the default skin from. There are actually 3 default skins for this model (as well as blue & red) (1 is ANH, ESB, & RotJ), but the thing is I don't want the same skin showing up twice on the player model select menu, so what I want to do is use a shader to make the icon (from another image not using an icon_whatever name) instead of an actual icon jpg. Currently I have the shader like... models/players/player_model/icon_default { qer_editorimage models/players/player_model/icon_default { animMap 0.0077 models/players/player_model/player_model_icon blendFunc GL_ONE GL_ZERO } } I don't know anything about shaders really & I normally use this to do slideshow images for certain icons. This is working, however, in low detail the avatar icon is fuzzy & I was curious if perhaps there was a better way to do this. Link to comment Share on other sites More sharing options...
Wudan Posted March 10, 2003 Share Posted March 10, 2003 In the top level, under qer_editorimage models/players/player_model/icon_default put either nopicmip or nomipmap ... maybe both - but that should do it for ya. It prevents the graphics card from making 'low-res' versions of that image if you have the graphics settings turned way down. Link to comment Share on other sites More sharing options...
Marker0077 Posted March 11, 2003 Author Share Posted March 11, 2003 I tried using both & it's not working. I'm sure it's something simple, but again, I do not know much about shaders. Can you please tell me exactly how I should have this entered in? Link to comment Share on other sites More sharing options...
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