Marker0077 Posted March 11, 2003 Share Posted March 11, 2003 Most .surf files that I come across just remove certain parts of a model, why do that when you can just put "clear" in the place of the skin texture file pathname in the .skin file like Ravensoft does with some of their skins. I'm sure the .skin file can do more than that, I just don't see why people make a .skin file just for that purpose. The point of this post is to find out whether or not using the .skin file to disable certain parts of a model does something that just using "clear" in the skin texture file pathname does not. Link to comment Share on other sites More sharing options...
AJL Posted March 11, 2003 Share Posted March 11, 2003 Why surf files ?? 1. Because they allows you to turn on/off surfaces in MP game without affecting SP game. 2. Because some models have some surfaces turned off as default and ( as far as i know ) only way to turn them on is with those SURF files ---------------------------------------------------------------------- My recommendation: 1. If you need to turn ON some surfaces then do it in that SURF file. 2. If you don't need to turn ON any surfaces then don't use SURF files at all. 3. If you need to turn OFF some surfaces then always do that in the SKIN file (if you have SURF file then you can turn surfaces off in that file but still do it also in that SKIN file) Link to comment Share on other sites More sharing options...
Marker0077 Posted March 11, 2003 Author Share Posted March 11, 2003 so if I create a .surf file for the ugnaught model to remove the purse its carrying, that will only remove the purse for MP & not SP? Link to comment Share on other sites More sharing options...
Dark Reaper Posted March 11, 2003 Share Posted March 11, 2003 yup Link to comment Share on other sites More sharing options...
Prime Posted March 12, 2003 Share Posted March 12, 2003 Ultimately, I think it is there just to give you a little more flexibility with the models. Link to comment Share on other sites More sharing options...
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