AJL Posted March 11, 2003 Posted March 11, 2003 When EFX file is used there seems to be always this code: trap_FX_PlayEffectID( effect, position, direction ); But is it possible to affect to size of the effect in the code ?? Is there some other way to load them which would be like: trap_FX_PlayEffectSizeID( effect, position, size, direction ); ??? ???
Wudan Posted March 11, 2003 Posted March 11, 2003 To make larger effects, you'd have to make a larger fx file. However, because fx_runner information is 'fired' at a default of every .4 seconds, too many fx_runners in a map can make for a very laggy map, netwise. Shame on Raven for not having fx_files be a client-side render effect. As it is, they should only be used in small numbers and as traps.
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