Jump to content

Home

About loading/Playing EFX files...


AJL

Recommended Posts

When EFX file is used there seems to be always this code:

 

trap_FX_PlayEffectID( effect, position, direction );

 

But is it possible to affect to size of the effect in the code ??

 

Is there some other way to load them which would be like:

 

trap_FX_PlayEffectSizeID( effect, position, size, direction );

 

??? :confused: ???

Link to comment
Share on other sites

To make larger effects, you'd have to make a larger fx file. However, because fx_runner information is 'fired' at a default of every .4 seconds, too many fx_runners in a map can make for a very laggy map, netwise.

 

Shame on Raven for not having fx_files be a client-side render effect. As it is, they should only be used in small numbers and as traps.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...