boinga1 Posted March 16, 2003 Share Posted March 16, 2003 map won't compile, suddenly. here's what it says: ================== Running bsp command... C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- usage: sof2map -bsp [options] mapfile -v // Verbose output for world model -threads n // Set to the number of processors in your system -verboseentities // Verbose output for submodels -notjunc // Do not add in vertices required to fix t-junctions -nosubdivide // Don't tessalate surfaces or split surfaces for fog -nowater // Removes brushes with a content of water or lava -nofog // Don't split drawSurfs for fog -nocurves // Do not parse patches -nodetail // Removes brushes marked detail -fulldetail // Make detail brushes structural -vertexlighting // Make the whole map vertex lit only -showseams // Show the seams on the terrain -samplesize n // Set the lightmap pixel size to NxN units -chopsize n // Set the chop size of the map (default is 1024) -leaktest // Quick exit if the map leaked -onlyents // Only update entities -expand // Writes out expanded.map which is 16x original size -rename // Renames the misc_model shaders to append them with _BSP -fakemap // Writes out fakemap.map as all the brushes without entities -tmpout // Prepends "/tmp" to the .gl output file -tempname name // Used with remote bsping (Do not use) -glview // Write a .gl output file -draw // ?? C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- fastvis = true usage: sof2map -vis [options] bspfile -v // Verbose output -threads n // Set to the number of processors in your system -distancecull n // Set the distance cull (overriding the worldspawn value) -fast // Enable fastvis -nopassage // Use portal based vis (instead of passage-portal) -passageOnly // Use passage based vis -merge // Attempt to merge leaves but not through hints -nosort // Do not sort by portal complexity -saveprt // Do not delete portal file on exit -tmpin // Prepends '/tmp' to the input filename -tmpout // Prepends '/tmp' to the output filename completed. Run time was 0 hours, 0 minutes and 0 seconds What does this mean, and how can I fix it? Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 17, 2003 Share Posted March 17, 2003 The problem is that in the three commands the map file's path contain spaces but not enclosed in quotes. Question is: why? It should be: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\ sof2map -bsp "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map" And so the others. Link to comment Share on other sites More sharing options...
boinga1 Posted March 18, 2003 Author Share Posted March 18, 2003 Originally posted by Leslie Judge Question is: why? is that a rhetorical question or are you asking me? Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 18, 2003 Share Posted March 18, 2003 Rhetorical. Link to comment Share on other sites More sharing options...
boinga1 Posted March 21, 2003 Author Share Posted March 21, 2003 uhh, so, ummm, like, CAN ANYONE HELP ME PLEASE??? AUGHHHHHH!!!! i'moki'moki'moki'mok...maybe Link to comment Share on other sites More sharing options...
Atolm Posted March 21, 2003 Share Posted March 21, 2003 Eh? The solution to your problem lies within this thread, already. You just have to open your mind. Link to comment Share on other sites More sharing options...
boinga1 Posted March 21, 2003 Author Share Posted March 21, 2003 eh?.i understand why the map is not compiling, but not how to fix it. Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 21, 2003 Share Posted March 21, 2003 Go to File \ Project settings and edit the BSP command. Put in the two missing quotes. If you are using JK2Radiant, then be careful. Once I tried to modify a command then it was truncated to a certain length. Don't know why. In that case you still can modify the .qe4 files in notepad. OR, you can make a batch file to compile the map either with a hard coded map name or a universal one. Link to comment Share on other sites More sharing options...
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