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Compiling Problems...


boinga1

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map won't compile, suddenly. here's what it says:

==================

Running bsp command...

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- BSP ----

 

usage: sof2map -bsp [options] mapfile

 

-v // Verbose output for world model

 

-threads n // Set to the number of processors in your system

 

-verboseentities // Verbose output for submodels

 

-notjunc // Do not add in vertices required to fix t-junctions

 

-nosubdivide // Don't tessalate surfaces or split surfaces for fog

 

-nowater // Removes brushes with a content of water or lava

 

-nofog // Don't split drawSurfs for fog

 

-nocurves // Do not parse patches

 

-nodetail // Removes brushes marked detail

 

-fulldetail // Make detail brushes structural

 

-vertexlighting // Make the whole map vertex lit only

 

-showseams // Show the seams on the terrain

 

-samplesize n // Set the lightmap pixel size to NxN units

 

-chopsize n // Set the chop size of the map (default is 1024)

 

-leaktest // Quick exit if the map leaked

 

-onlyents // Only update entities

 

-expand // Writes out expanded.map which is 16x original size

 

-rename // Renames the misc_model shaders to append them with _BSP

 

-fakemap // Writes out fakemap.map as all the brushes without entities

 

-tmpout // Prepends "/tmp" to the .gl output file

 

-tempname name // Used with remote bsping (Do not use)

 

-glview // Write a .gl output file

 

-draw // ??

 

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- Vis ----

 

fastvis = true

 

usage: sof2map -vis [options] bspfile

 

-v // Verbose output

 

-threads n // Set to the number of processors in your system

 

-distancecull n // Set the distance cull (overriding the worldspawn value)

 

-fast // Enable fastvis

 

-nopassage // Use portal based vis (instead of passage-portal)

 

-passageOnly // Use passage based vis

 

-merge // Attempt to merge leaves but not through hints

 

-nosort // Do not sort by portal complexity

 

-saveprt // Do not delete portal file on exit

 

-tmpin // Prepends '/tmp' to the input filename

 

-tmpout // Prepends '/tmp' to the output filename

 

 

 

completed.

Run time was 0 hours, 0 minutes and 0 seconds

 

What does this mean, and how can I fix it?

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The problem is that in the three commands the map file's path contain spaces but not enclosed in quotes. Question is: why?

 

It should be:

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\

sof2map -bsp "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/library.map"

 

And so the others.

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Go to File \ Project settings and edit the BSP command. Put in the two missing quotes.

 

If you are using JK2Radiant, then be careful. Once I tried to modify a command then it was truncated to a certain length. Don't know why. In that case you still can modify the .qe4 files in notepad.

 

OR, you can make a batch file to compile the map either with a hard coded map name or a universal one.

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