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Converting .bsp back to .map


il_diavolo

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As far as I'm aware, the BSP format used in JK2 and SOF2 is different than Quake3 and Elite Force.

 

It would be possible to write such a program, but there wouldn't be any point - if you want to modify a map, ask the author for permission and a copy of the .map file.

 

If they refuse, you can't modify it, if you modified their map by decompiling it, you'd still have to ask permission.

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