InTeRLoPeR Posted March 21, 2003 Share Posted March 21, 2003 Is it possible to make some kind of tube that when you walk in the bottom it shoots you to the top and when at the top it takes you down but dooesn't hurt you or shoot you back up. Any ideas? Link to comment Share on other sites More sharing options...
yangyan Posted March 21, 2003 Share Posted March 21, 2003 This is just a kinda workaround but use a thin piece of trigger_push -> target_position and set the position at the top. Then make another trigger_push and target at the bottom. Add a cushion shader at the bottom so you don't get hurt and for the first trigger_push tick the conveyor and inactive checkboxes. So only when the player steps on the trigger_multiple, the trigger_push works and the player also has to be on the ground. Find a way to delay the trigger_multiple so when the player lands, doesn't get pushed back up again. Link to comment Share on other sites More sharing options...
InTeRLoPeR Posted March 21, 2003 Author Share Posted March 21, 2003 Thanks that might work. Link to comment Share on other sites More sharing options...
master_thomas Posted March 22, 2003 Share Posted March 22, 2003 To keep from launching up a second time, you can put a target_deactivate that is triggered by the top trigger_push and surround the bottom push with trigger_multiples(with some distance around) that trigger a target_activate(both activate and deactivate target the bottom trigger_push). Do the same for the top trigger_push. Link to comment Share on other sites More sharing options...
yangyan Posted March 22, 2003 Share Posted March 22, 2003 Great idea thomas Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 22, 2003 Share Posted March 22, 2003 The idea is very good but works in SP only. I don't know if the map is SP, just wanted to make a warning. Link to comment Share on other sites More sharing options...
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