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Gravity Tubes (Kinda)


InTeRLoPeR

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This is just a kinda workaround but use a thin piece of trigger_push -> target_position and set the position at the top. Then make another trigger_push and target at the bottom. Add a cushion shader at the bottom so you don't get hurt and for the first trigger_push tick the conveyor and inactive checkboxes. So only when the player steps on the trigger_multiple, the trigger_push works and the player also has to be on the ground. Find a way to delay the trigger_multiple so when the player lands, doesn't get pushed back up again.

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To keep from launching up a second time, you can put a target_deactivate that is triggered by the top trigger_push and surround the bottom push with trigger_multiples(with some distance around) that trigger a target_activate(both activate and deactivate target the bottom trigger_push). Do the same for the top trigger_push.

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