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i can host a game plz help


ThE DrAgOn'S

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whan i try to host a game its goes out and gives me this

erorr in the safe mod

i think that is the problam

 

couldn't exec server.cfg

 

can any 1 help plz ??

 

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...50 PFDs found

...hardware acceleration found

...PIXELFORMAT 8 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce4 MX 420/AGP/SSE2

GL_VERSION: 1.3.1

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled

Initializing Shaders

...loading 'shaders/sabers.shader'

...loading 'shaders/gonjin.shader'

...loading 'shaders/epii_obi.shader'

...loading 'shaders/bespinnew.shader'

...loading 'shaders/fogscarb.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

 

------- sound initialization -------

----- Sound Info -----

sound system is muted

-1 stereo

0 samples

0 samplebits

0 submission_chunk

0 speed

0x0 dma buffer

No background file.

----------------------

Sound memory manager started

Loading vm file vm/ui.qvm.

VM file ui compiled to 721949 bytes of code

ui loaded in 9479232 bytes on the hunk

Parsing menu file:ui/jk2mp/main.menu

Parsing menu file:ui/jk2mp/joinserver.menu

Parsing menu file:ui/jk2mp/player.menu

Parsing menu file:ui/jk2mp/createserver.menu

Parsing menu file:ui/jk2mp/connect.menu

Parsing menu file:ui/jk2mp/rules.menu

Parsing menu file:ui/jk2mp/rules_games.menu

Parsing menu file:ui/jk2mp/rules_force.menu

Parsing menu file:ui/jk2mp/rules_weapons.menu

Parsing menu file:ui/jk2mp/rules_items.menu

Parsing menu file:ui/jk2mp/controls.menu

Parsing menu file:ui/jk2mp/setup.menu

Parsing menu file:ui/jk2mp/demo.menu

Parsing menu file:ui/jk2mp/password.menu

Parsing menu file:ui/jk2mp/quit.menu

Parsing menu file:ui/jk2mp/error.menu

Parsing menu file:ui/jk2mp/serverinfo.menu

Parsing menu file:ui/jk2mp/findplayer.menu

Parsing menu file:ui/jk2mp/createfavorite.menu

Parsing menu file:ui/jk2mp/multiplayer.menu

Parsing menu file:ui/jk2mp/advancedcreateserver.menu

Parsing menu file:ui/jk2mp/credits.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

Parsing menu file:ui/jk2mp/videodriver.menu

UI menu load time = 2946 milli seconds

36 bots parsed

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:28070

Hostname: b1v4j2.tfil.com

IP: 80.179.186.224

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData

couldn't exec server.cfg

execing academy.cfg

Unknown command "g_mMOTDContents"

Unknown command "g_mWelcomeMessage"

Unknown command "g_mHelpInfo"

22 arenas parsed

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Hitch warning: 2492 msec frame time

------ Server Initialization ------

Server: ffa_bespin

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/academy

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\wood.pk3 (39 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\TojoSaber_By_DarkShadow.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\tojoknight.pk3 (31 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\TheSithSaber.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\tex_quigon.pk3 (72 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Tck version.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\SaberSounds.pk3 (36 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\phantom_menace2.pk3 (49 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\motf.pk3 (5 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\jedicouncilgc2.pk3 (21 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\glm_epi1obi.pk3 (125 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_tmbj.pk3 (97 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_carbonfreeze2.pk3 (91 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

31148 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 2263339 bytes of code

jk2mpgame loaded in 11823200 bytes on the hunk

------- Game Initialization -------

gamename: Jedi Academy Mod 1.2

gamedate: Mar 22 2003

------------------------------------------------------------

InitGame: \capturelimit\8\g_blueTeam\Rebellion\g_redTeam\Empire\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\noname\dmflags\0\fraglimit\50\timelimit\0\g_privateDuel\9\g_saberLocking\9\g_maxForceRank\999\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponDisable\9999\sv_maxclients\8\g_forcePowerDisable\11111\g_weaponDisable\0\g_maxGameClients\9\g_jediVmerc\9\g_forceRegenTime\99999999999999\version\JK2MP: v1.04 win-x86 Jul 3 2002\g_maxHolocronCarry\3\g_gametype\1\g_needpass\0\protocol\16\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\Jedi Academy Mod 1.2

Gametype changed, clearing session data.

0 teams with 0 entities

21 items registered

-----------------------------------

------- BotLib Initialization -------

37 bots parsed

22 arenas parsed

-----------------------------------

Hitch warning: 2657 msec frame time

Resolving masterjk2.ravensoft.com

masterjk2.ravensoft.com resolved to 204.97.248.90:28060

Sending heartbeat to masterjk2.ravensoft.com

:confused: :confused: :confused: :confused:
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  • 2 months later...
Originally posted by ThE DrAgOn'S

but what do i do with it now ?

 

Understand the server's RCON commands is the first thing you want to do. RCON commands tell the server to do something.

 

First, if you have a mod you want to run the server on, you're going to want to work with all of your server's configs in the mods' folder. If you don't want to run a mod, all of your configs go into your /JK2/GameData/base/ folder.

 

Configs, short for configurations, tell the server what to load, and what game settings to use.

 

First off, you're going to want to make a "server.cfg". All server configs have the .cfg extension.

 

Take the link that Hèkx Nòxú posted and look at it for a moment.

The only major server config your going to need is your server.cfg

 

Now, I can't setup your server for you because I don't know what game settings you want.

 

Scroll down that page that he posted and find where it starts the server.cfg settings, copy and paste that into notepad, and save it in your base or mod folder as server.cfg

 

If you want to modify the default game settings you'll need to learn the RCON commands... http://www.gameadmins.com

 

Now, make a shortcut to jk2mp.exe located in your JK2/GameData/ folder, and place it preferrably on your desktop. Right click the shortcut and open it's properties. Now look where it says Target and then the path to jk2mp.exe. If you're running a mod place this after the end quotation:

 

+set fs_game modname

 

Replace modname with the name of the folder where your mod is located. If you don't want a mod, ignore it and don't place that in.

 

Now, to tell JK2 what game settings you want for the server place this after the end quotation:

 

+exec server.cfg

 

Now, apply these settings, launch that shortcut and start your server. :)

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