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Are there any workarounds for adding variables to playerState_s (of q_shared.h)?


Scarlett

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Posted

Since we don't have the engine source, we can't edit anything in q_shared.h it seems... so then what does one do? Are there any known workarounds for that?

 

I need to make a couple debounce timers for use in bg_pmove.c...

Posted

Good question. I'm pretty sure there's a workaround but I can't think of one other than seperating the task into server/client components and inserting the code into both. What's the end goal?

Posted

You could just use the extra slots available in stats[], or the holocron[] if you won't be needin the timers for the holocron gametype.

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