Scarlett Posted March 28, 2003 Posted March 28, 2003 Since we don't have the engine source, we can't edit anything in q_shared.h it seems... so then what does one do? Are there any known workarounds for that? I need to make a couple debounce timers for use in bg_pmove.c...
razorace Posted March 29, 2003 Posted March 29, 2003 Good question. I'm pretty sure there's a workaround but I can't think of one other than seperating the task into server/client components and inserting the code into both. What's the end goal?
Azymn Posted March 29, 2003 Posted March 29, 2003 You could just use the extra slots available in stats[], or the holocron[] if you won't be needin the timers for the holocron gametype.
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