lukeskywalker1 Posted March 31, 2003 Share Posted March 31, 2003 For my map, i put in a switch...and a door that looks like a big rock.....it worked fine in single player (i pressed the switch and the rock moved over) but since it is a MP map, i tested everything out in MP, and it didnt work ill list the commands and stuff here: I have a trigger_multiple: spawnflags 7 (PLAYERONLY, FACING, USE_BUTTON) target t2 I have an fun_usable no extra stuff I have a door (in the shape of a rock) angle 180 soundset large_door speed 50 targetname t2 wait 2 everything worked perfect in SP, but now nothing happens in MP, the button moves in, but the door doesnt move! can anyone explain what is wrong? Thanks in advanced! -lukeskywalker1 Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 1, 2003 Share Posted April 1, 2003 I miss a wait value for the trigger. Give it at least 1, but 2 would be better, because the door has 2. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 1, 2003 Author Share Posted April 1, 2003 oh yeah, i forgot to list that...lol.... but it just didnt do anything...it was perfect in SP, but in MP it does nothing...the button just sort of disappears.... is there anything different u have to do for Mp, that u dont do in SP? im going to recompile the map in a minute so ill find out if it doesnt work still. Link to comment Share on other sites More sharing options...
Silas_Kar Posted April 2, 2003 Share Posted April 2, 2003 This is what I did: Put a brush on the wall texture it with a button texture (I didn't do that func_usable thing) Then i loaded up the system textures and scrolled down to the Trigger texture and then i made a pretty good sized brush in front of the button texture, then I right click on the 2D grid and select Trigger_Multible (With the Trigger brush selected) And then I press N and press the angle to make it facing the wall, then I check the Use Button box, then I Select the Door and then I CTRL+K them together and Viola I think that should work! Hope this helps! Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 2, 2003 Author Share Posted April 2, 2003 thanks dude, ill try it out in a min! Link to comment Share on other sites More sharing options...
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