lukeskywalker1 Posted March 31, 2003 Posted March 31, 2003 For my map, i put in a switch...and a door that looks like a big rock.....it worked fine in single player (i pressed the switch and the rock moved over) but since it is a MP map, i tested everything out in MP, and it didnt work ill list the commands and stuff here: I have a trigger_multiple: spawnflags 7 (PLAYERONLY, FACING, USE_BUTTON) target t2 I have an fun_usable no extra stuff I have a door (in the shape of a rock) angle 180 soundset large_door speed 50 targetname t2 wait 2 everything worked perfect in SP, but now nothing happens in MP, the button moves in, but the door doesnt move! can anyone explain what is wrong? Thanks in advanced! -lukeskywalker1
Leslie Judge Posted April 1, 2003 Posted April 1, 2003 I miss a wait value for the trigger. Give it at least 1, but 2 would be better, because the door has 2.
lukeskywalker1 Posted April 1, 2003 Author Posted April 1, 2003 oh yeah, i forgot to list that...lol.... but it just didnt do anything...it was perfect in SP, but in MP it does nothing...the button just sort of disappears.... is there anything different u have to do for Mp, that u dont do in SP? im going to recompile the map in a minute so ill find out if it doesnt work still.
Silas_Kar Posted April 2, 2003 Posted April 2, 2003 This is what I did: Put a brush on the wall texture it with a button texture (I didn't do that func_usable thing) Then i loaded up the system textures and scrolled down to the Trigger texture and then i made a pretty good sized brush in front of the button texture, then I right click on the 2D grid and select Trigger_Multible (With the Trigger brush selected) And then I press N and press the angle to make it facing the wall, then I check the Use Button box, then I Select the Door and then I CTRL+K them together and Viola I think that should work! Hope this helps!
lukeskywalker1 Posted April 2, 2003 Author Posted April 2, 2003 thanks dude, ill try it out in a min!
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