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Switches Please!


lukeskywalker1

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For my map, i put in a switch...and a door that looks like a big rock.....it worked fine in single player (i pressed the switch and the rock moved over) but since it is a MP map, i tested everything out in MP, and it didnt work :( ill list the commands and stuff here:

 

 

 

 

I have a trigger_multiple:

spawnflags

7 (PLAYERONLY, FACING, USE_BUTTON)

target

t2

 

I have an fun_usable

 

no extra stuff

 

I have a door (in the shape of a rock)

 

angle 180

soundset large_door

speed 50

targetname t2

wait 2

 

 

everything worked perfect in SP, but now nothing happens in MP, the button moves in, but the door doesnt move! can anyone explain what is wrong? Thanks in advanced! :)

 

-lukeskywalker1

 

:fett:

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oh yeah, i forgot to list that...lol....

 

 

but it just didnt do anything...it was perfect in SP, but in MP it does nothing...the button just sort of disappears....:( is there anything different u have to do for Mp, that u dont do in SP? im going to recompile the map in a minute so ill find out if it doesnt work still.

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This is what I did: Put a brush on the wall texture it with a button texture (I didn't do that func_usable thing) Then i loaded up the system textures and scrolled down to the Trigger texture and then i made a pretty good sized brush in front of the button texture, then I right click on the 2D grid and select Trigger_Multible (With the Trigger brush selected) And then I press N and press the angle to make it facing the wall, then I check the Use Button box, then I Select the Door and then I CTRL+K them together and Viola I think that should work!

Hope this helps!

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