Livingdeadjedi Posted April 4, 2003 Share Posted April 4, 2003 This is a weird one Im onto level 2 of my map the first level everythings fine All the models and characters light up as they should on the second level kyle and the reborn and the bespin Statue are all very dark i tried adding an add more light to npc script like in first level what i was thinking is maybe theres to many shaders but then why would the first level be ok as it has more LOL anyone else had this trouble Link to comment Share on other sites More sharing options...
Karshaddii Posted April 5, 2003 Share Posted April 5, 2003 If THE LivingDeadJedi has a problem...then its not your fault its the editors. Just kick your comp mercilessly a few times when you compile--that MIGHT do it... Sry man, no help here. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted April 5, 2003 Author Share Posted April 5, 2003 hehe good idea m8 i did but broke me toe LOL i think ive found the trouble the light box lights the front of him but misses his rear end LOL so hes black until you turn around. Funny thing is the sky box lights objects where it shines. places it doesnt are black but look how the real sun works even when its to the east say a wall facing west is still lit. Either because of it reflecting off its surroundings or by the light particles being absorbed through the material like when ya shine a torch on ya finger HEHE So this means that jk2 the sun doesnt work like a real sun. They need a game where it does. and is a definate MUST for jk3 Link to comment Share on other sites More sharing options...
000nate Posted April 5, 2003 Share Posted April 5, 2003 I was going to say it was because of shadows that may have been being cast on your model(s) by other model(s) -NATE Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 5, 2003 Share Posted April 5, 2003 Originally posted by Livingdeadjedi Funny thing is the sky box lights objects where it shines. places it doesnt are black but look how the real sun works even when its to the east say a wall facing west is still lit. Either because of it reflecting off its surroundings or by the light particles being absorbed through the material like when ya shine a torch on ya finger HEHE So this means that jk2 the sun doesnt work like a real sun. Have you tried q3map2? With it you can alter (make a new) sky shader to use q3map_skylight instead of the q3map_surfacelight + q3map_lightsubdivide combo. And you can use radiosity too. But... I don't know if the former applies for the light grid which makes the dynamic model lighting (your player for example). Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted April 5, 2003 Author Share Posted April 5, 2003 =]]] thanks m8 ill try that. yes i have q3map2 Link to comment Share on other sites More sharing options...
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