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Poll: Separate Force Powers for Duelists (this is for the GSD)


Aoshi

Would you like to see Force Powers created specifically for the Duel gametype?  

9 members have voted

  1. 1. Would you like to see Force Powers created specifically for the Duel gametype?

    • Yes
      4
    • No
      5


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A few of us are discussing issues about gameplay right now and I brought up the suggestion of creating separate force powers for the Duel gametype only. This would serve multiple reasons.

 

1) Keep duelists in Duel servers and off of FFA servers

 

2) Make dueling more intense and more strategy oriented having unique forces to be used for just this gametype.

 

3) Make dueling more appealing to many types of players offering an experience that cannot be found anywhere else.

 

4) Make all types of gameplay more fun. Duels will be more fun because it will be completely unique. FFA will be more fun because if the duelists are gone you will actually be able to go into a ffa and kill people... wow what a concept.

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well the nature of a duel SHOULD be different than the nature of a FFA. that's the entire point. so naturally different tactics would be needed. for example a samurai doesnt walk into a room full of armed people and expect the strategies he just used to defeat an opponent 1v1 to work on them as well. similarly he's not gonna use the same moves, move the same way or anything. these two aspects of combat are completely separate and this idea would make dueling more realistic (since that's what it seems to me most duelists want anyways).

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Well as a FF duel player I can say this is accomplished already in a way.

 

In FF dueling grip and drain are king.

 

Put me in a CTF match with those powers and tactics and I'm toast.

 

Certain powers like mind trick, speed, rage, protect all work wonders if used properly in CTF/FFA but are pretty useless in dueling.

 

Level 2 lightning is a standard of any smart duel player (to chip shields from a distance) but utterly useless in FFA.

 

Level 2 drain is the key to victory in maps like duel_temple but I've never even seen it used in a FFA to this day.

 

I see your point but I also think that the close, precise nature of duels versus the frantic nature of a FFA will automatically separate useful and useless powers on its own.

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Originally posted by Aoshi

well the nature of a duel SHOULD be different than the nature of a FFA. that's the entire point. so naturally different tactics would be needed. for example a samurai doesnt walk into a room full of armed people and expect the strategies he just used to defeat an opponent 1v1 to work on them as well. similarly he's not gonna use the same moves, move the same way or anything. these two aspects of combat are completely separate and this idea would make dueling more realistic (since that's what it seems to me most duelists want anyways).

Sorry, that's not what I was refering to. I was talking about dueling in FFA and the Duel gametype. I didn't mean to compare FFA fighting and duels :)

 

My point was that I don't think it would be good if duels in FFA were too different from the duel gametype.

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