Iblis Reborn Posted April 13, 2003 Share Posted April 13, 2003 maybe if you just pick it up like grip to move it around but when you wanna throw it you do a charged push or something the more force you put in it the farther it goes type thing so you can either just drop it where you need it or give it a good shove Link to comment Share on other sites More sharing options...
MattJedi Posted April 13, 2003 Share Posted April 13, 2003 Pretty simple really, the force power would grab the object like you would force choke somone, then you can either fling the object using the mouse, or you can hold it up and push it into somone who can then in turn push it back, much like pushing rockets except the box would not be flying so the person pushing it back probly won't have control over it unless they grab it using the force power, or they can push it away using force push. This should be a neutral power. Link to comment Share on other sites More sharing options...
Blamer Posted April 13, 2003 Share Posted April 13, 2003 Well, I think you need to be able to move the object in three dimensions. You might want to levitate an object over a chasm or pick up an object from the other side, for example. Maybe the push and pull keys could draw the object away from or toward you when you held them down. This idea could be applied to Grip on high levels as well. Link to comment Share on other sites More sharing options...
nova_wolf Posted April 13, 2003 Share Posted April 13, 2003 Grip is simply a very well controlled and mastered form of the basic Force TK skills we know seperatly as Push and Pull. Doesnot therefore sound too hard - you simple have a variable for certain pieces of the enviroment that you want to be throwable, and sat it HIGH if you want Force Grip to effect it, in which case you can sling stuff round. Link to comment Share on other sites More sharing options...
MattJedi Posted April 14, 2003 Share Posted April 14, 2003 Moving the object in three dimensions is getting too complicated. I don't think we need all these people standing around moving objects around. The way I see it you only are gonna have enough time to pick up the object and fling/push it at somone before they attack you anyway. It would make battles more interesting, and in single player if you wanted to move it forward you just walk forward, like choke. It could work exactly like choke does but it shouldn't take any time to lock on like choke does. It should be instant, you grab and throw in like a second. Damn I hope Raven is reading this this is a damn good idea!!! Link to comment Share on other sites More sharing options...
master_thomas Posted April 14, 2003 Share Posted April 14, 2003 You don't seem to be paying my ideas any mind . Detail brushes, are made in the maps. They are not big walls that block the vis process of compilation. They are smaller details, like pillars. You can only pull detail objects below a certain size (I don't know how this can be done), but you can't pull structural brushes due to technical problems that would arise from doing this. The actual manipulation of the object can be done with separate keys (could be hard to move while using it though, because you have to hit multiple keys at the same time). Link to comment Share on other sites More sharing options...
taekwondo joe Posted April 14, 2003 Share Posted April 14, 2003 my vote is yes, that woulld be cool Link to comment Share on other sites More sharing options...
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