Achilles87 Posted April 27, 2003 Share Posted April 27, 2003 Making map objects? I want to make a map but I need a map object, The Sphynx, if you could let me know if I can use Milkshape or GMax for that thanks!!! Link to comment Share on other sites More sharing options...
Emon Posted April 27, 2003 Share Posted April 27, 2003 If you compile with Q3Map2 (included in the recent releases of GtkRadiant), you can use MilkShape's own format, MS3D. It's the default format when you save documents, you don't need to export. You can also use anything that can export to one of the following formats: MD3 3DS ASE OBJ MS3D Link to comment Share on other sites More sharing options...
AFL_CARNAGE Posted May 2, 2003 Share Posted May 2, 2003 In order to make map models, i believe the best way is to use GMAX to create the model and skin it, Tempest to export as MD3, and Milkshape to edit the materials, make the control file .QC and export again as .MD3. This is the procedure i took, like said in a tutorial, n i had no problems. May The Force Be With You! Link to comment Share on other sites More sharing options...
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