Shotokan Posted May 4, 2003 Share Posted May 4, 2003 I've made a chamber and I want water to rise from underneath the ground. I've set up a trigger_multiple to be the switch to open the door to the chamber. This is what I've done. Once the door opens and the person is inside. I've laid a trigger on the ground so it'll activate the water: trigger_multiple target water1 wait 15 Water: func_plat speed 69 wait 15 targetname water1 height 194 OK heres my question... When I compiled it and played ingame I looked through the glass into the chamber, and it is all greenish (because of the color of the water... yavin water...). Is there anyway to fix that? Link to comment Share on other sites More sharing options...
Dark Reaper Posted May 4, 2003 Share Posted May 4, 2003 use the "other" water textures Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 5, 2003 Share Posted May 5, 2003 Yeah, look for the water shaders in bespin texture set. Link to comment Share on other sites More sharing options...
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