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Rising water?


Shotokan

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I've made a chamber and I want water to rise from underneath the ground. I've set up a trigger_multiple to be the switch to open the door to the chamber.

 

This is what I've done. Once the door opens and the person is inside. I've laid a trigger on the ground so it'll activate the water:

 

trigger_multiple

target water1

wait 15

 

Water:

 

func_plat

speed 69

wait 15

targetname water1

height 194

 

OK heres my question... When I compiled it and played ingame I looked through the glass into the chamber, and it is all greenish (because of the color of the water... yavin water...). Is there anyway to fix that?

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