DreamtUpInLies Posted May 6, 2003 Share Posted May 6, 2003 Ok... this may sound completely stupid to most of you but yeah I'm new to the whole JO editing but an old vetern with JK and Jed... ... my problem is this. I make the map, compile it using BSP(VisFull) all in JK2Radiant. I start the game up in MP, go in the console, type "devmap offworld" this being what I called the bloody thing and yes there is an "offworld.bsp in "GameData\Base\Maps" and it just says "Can't find map maps\offworld.bsp" and I cannot figure out why the hell not. I even made just a 512x512x512 box and it couldn't do it... Any idea why? And yes... I'm including spawn points. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 6, 2003 Share Posted May 6, 2003 I believe you need to have a simple script called a .arena file. Just make it in Notepad and save it in the GameData\base\scripts directory. For example: { map "Offworld" bots "Kyle Desann" longname "Offworld" fraglimit 10 type "ffa" } Oh and be sure your map has a Worldspawn entity in it. It should include the Key: Message and Value: Offworld Link to comment Share on other sites More sharing options...
DreamtUpInLies Posted May 6, 2003 Author Share Posted May 6, 2003 Actually I had one, I made a pk3... nothing worked... then I added one light to it and walla... do you need lights in order to load the level? I'm so used to JK and doing the lighting last heh. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 6, 2003 Share Posted May 6, 2003 Well with no lights you can't see ... lol Link to comment Share on other sites More sharing options...
DreamtUpInLies Posted May 6, 2003 Author Share Posted May 6, 2003 it didn't load at all... I dunno... it worked now... and of course all my doors are too small so I get to remake the entire level... joy Link to comment Share on other sites More sharing options...
JerAir1587249581 Posted May 6, 2003 Share Posted May 6, 2003 did you try it in SP? Link to comment Share on other sites More sharing options...
DreamtUpInLies Posted May 6, 2003 Author Share Posted May 6, 2003 Oh, everything is working great today... to the point where I felt ok enough to start up on SP.... didn't feel like remaking the MP level as of yet. I keep having the reoccuring problem with door sizing though.... how many units minimum should they be wide and tall? Kyle can never fit through mine when standing but they are either as tall or taller than him. Link to comment Share on other sites More sharing options...
Mix_Master2k Posted May 6, 2003 Share Posted May 6, 2003 for future reference of the players size, add a "info_player_start" next to what you need to be sized, that is roughly the height of a player model, then jsut delete it when done. good luck -Mix Master Link to comment Share on other sites More sharing options...
000nate Posted May 6, 2003 Share Posted May 6, 2003 ewww bsp(fullvis) never use that unless you are completely finished with the map. -Use bsp(fastvis1/2) instead, it will compile about 200000000 times faster Link to comment Share on other sites More sharing options...
DreamtUpInLies Posted May 7, 2003 Author Share Posted May 7, 2003 eh, my current project which is a fairly nice size is compiling in just under a minute so I don't mind :-P As far as the Info_Player_Start I did do that... that would make sense but it's just a big pink rectangle but I still sized the door to be the size of it plus two units taller... you still have to crouch to get through... am I missing something? Do doors have to be like over 64 units talls or something? Link to comment Share on other sites More sharing options...
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