Jump to content

Home

Grim Fandango 3D Object (3DO) format


khalek

Recommended Posts

I have started to put together notes on the format of the models in the full version of Grim Fandango. It has some holes however and any suggestions would be welcome etc.

 

I probably won't get a chance to look at this further for a bit anyway.

 

I have a bit of code that converts things to a text format like Jedi Knight and the grim demo however its not very useful as there are unknown bytes that are variable.

 

Anyway have a look over here if this kind of thing interests you.

Link to comment
Share on other sites

hmm, I might try make it into a Milkshape plugin... I'll look at it once the semester is over (just one more week), and hopefully fill in some of the holes in the info :)

 

 

CCCP

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...