Shadyz Posted May 13, 2003 Share Posted May 13, 2003 Would their be intrest in this if so based on the first movie or origional story? Im inspired to work on this from shiny's new Enter the matrix game. Let me know if this would be a good idea and if so suggstions etc.. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 13, 2003 Share Posted May 13, 2003 If someone were able to create the bullet time effect then this Matrix mod idea would work great. See this thread for mention of bullet time. Link to comment Share on other sites More sharing options...
razorace Posted May 13, 2003 Share Posted May 13, 2003 Sorry but it's not doable for JK2 without the SP source code...and possible the engine source code (to do it good). Link to comment Share on other sites More sharing options...
Shadyz Posted May 13, 2003 Author Share Posted May 13, 2003 Well actually aint that hard to imagine...Maps from the movie, well scripted dialougue, Replace guns with "real" guns, change sabe to sword morpheus uses in new movie. Replace npc's. Bullet time, force speed... Link to comment Share on other sites More sharing options...
razorace Posted May 13, 2003 Share Posted May 13, 2003 Stupid double post. Yeah, I guess you could do model switches like that but it's not going to be that impressive. You'd be stuck with all the JK2 physics for the gameplay. Link to comment Share on other sites More sharing options...
Shadyz Posted May 13, 2003 Author Share Posted May 13, 2003 Well actually aint that hard to imagine...Maps from the movie, well scripted dialougue, Replace guns with "real" guns, change sabe to sword morpheus uses in new movie. Replace npc's. Bullet time, force speed... Link to comment Share on other sites More sharing options...
recombinant Posted May 13, 2003 Share Posted May 13, 2003 I believe there is already a bullet-time Matrix-oriented MOD for Quake III: Matrix MOD for Quake III on FilePlanet.com Just in case you wanted to get started right away... Link to comment Share on other sites More sharing options...
razorace Posted May 13, 2003 Share Posted May 13, 2003 Yeah, but that's not JK2. Link to comment Share on other sites More sharing options...
recombinant Posted May 13, 2003 Share Posted May 13, 2003 ...point well taken. Link to comment Share on other sites More sharing options...
recombinant Posted May 13, 2003 Share Posted May 13, 2003 ...I guess an interesting project would be to port the changes (or replicate them) into JK2. I just balk at reinventing the wheel... ...but still, it could be a fun project to work on. JK2 already has wall walking! Link to comment Share on other sites More sharing options...
razorace Posted May 13, 2003 Share Posted May 13, 2003 Well, sure. The tricky part is handling the timescale changes. However, remember they said SP, not MP so it's still not really doable without the SP source. Link to comment Share on other sites More sharing options...
recombinant Posted May 13, 2003 Share Posted May 13, 2003 ...missed the SP thing. OK... Now go play Quake III. Link to comment Share on other sites More sharing options...
Dark_One Posted May 15, 2003 Share Posted May 15, 2003 Mmm actually this would be easier for JK2 then Q3. We already have wall walking, we have dodge, high jump and speed. All we need is the same thing that mod has -> bullet time. If someone could implent that for, let's say MP, the mod would rock. All we need then are some great models. Like this one -> like it a lot http://dynamic5.gamespy.com/~sos/forum/showthread.php?s=&threadid=2230 Think about it -> best non-SW mod around Link to comment Share on other sites More sharing options...
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