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Sp Matrix Mod?


Shadyz

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Posted

Would their be intrest in this if so based on the first movie or origional story? Im inspired to work on this from shiny's new Enter the matrix game. Let me know if this would be a good idea and if so suggstions etc..

Posted

Well actually aint that hard to imagine...Maps from the movie, well scripted dialougue, Replace guns with "real" guns, change sabe to sword morpheus uses in new movie. Replace npc's. Bullet time, force speed...

Posted

Stupid double post. Yeah, I guess you could do model switches like that but it's not going to be that impressive. You'd be stuck with all the JK2 physics for the gameplay.

Posted

Well actually aint that hard to imagine...Maps from the movie, well scripted dialougue, Replace guns with "real" guns, change sabe to sword morpheus uses in new movie. Replace npc's. Bullet time, force speed...

Posted

...I guess an interesting project would be to port the changes (or replicate them) into JK2. I just balk at reinventing the wheel...

 

...but still, it could be a fun project to work on.

 

JK2 already has wall walking!

 

:D

Posted

Well, sure. The tricky part is handling the timescale changes. However, remember they said SP, not MP so it's still not really doable without the SP source.

Posted

Mmm actually this would be easier for JK2 then Q3. We already have wall walking, we have dodge, high jump and speed. All we need is the same thing that mod has -> bullet time. If someone could implent that for, let's say MP, the mod would rock.

 

All we need then are some great models. Like this one -> like it a lot :D

 

http://dynamic5.gamespy.com/~sos/forum/showthread.php?s=&threadid=2230

 

 

Think about it -> best non-SW mod around :D

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