Crill Posted May 15, 2003 Share Posted May 15, 2003 I really didn't understand what was meant by a "menu combat" that was posted earlier, as I've never played final fantasy games - is this something like the Baldur's Gate rpgs, with the stop and go combat for each character, or something in more real time combat like the JKII engine? thx Link to comment Share on other sites More sharing options...
Jedi Apprentice Posted May 27, 2003 Share Posted May 27, 2003 Well, I could write all of my combat system knowledge here, but I thought of something a bit better... A Professionally Written Article On KoTOR's Combat Hope it answers all your questions on this subject. Link to comment Share on other sites More sharing options...
Guest Jed Posted May 27, 2003 Share Posted May 27, 2003 Start downloading some of the videos around here as well. They show the combat mechanics in action. Link to comment Share on other sites More sharing options...
Crill Posted May 27, 2003 Author Share Posted May 27, 2003 hey, thanks--that answers a lot of questions I was worried about. glad it's not totally the same as BGII and the hurry up and wait D&D games, as that can get old fast. this looks and sounds so much better. 'preciation Link to comment Share on other sites More sharing options...
Jedi Apprentice Posted May 27, 2003 Share Posted May 27, 2003 No problem, Crill. Just ask anytime and someone will always be around to answer your questions. Hopefully.... And yes, like 220 said, some of the videos show off the combat system brilliantly. I sure think the system works good. It's a quasi-realtime system meaning it's not action, but it's not Final Fantasy either. Very cinematic. And an excellent blend that will completely take over my life when the game comes out. Link to comment Share on other sites More sharing options...
Nightlord Posted June 2, 2003 Share Posted June 2, 2003 Hasn't it already? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.