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The Zone is Officially Dead


pbguy1211

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I think it's safe to say that for all intensive purposes, this game is dead on the zone. There are hardly any RM's out there (and the ones there are mostly rooks and LOW intermediate players), and the majority of the games are lame ass scenarios. Not even good ones... *sniffle* Can we get a 21 gun salute?

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Guest DarthMaulUK

Encourage them to visit here to improve themselves. They could learn alot about decent RM playing from the Strategy guides and tips on this website ;-)

 

DMUK

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oh and for further proof there are fewer good people...

one of the guys from the drunk clan and one from the m7 clan were all too eager to have me join them recently... without a tryout of any kind. (but they have seen me play at least...)

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well, there's less strategy involved, i think.

ie: no power cores for buildings, no air

but there are so many different trooper-ish units. you've got the dudes w/ swords, swear throwing guys, spear wielding guys, archers, then mounter archers, knights, etc... foot soldiers seem a little more complicated.

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Massing knights is always popular, but I tended to prefer the mass ranged strat, with an infantry meat sheild. Longbows in a group of 20+ make mince meat out of anyone, and the mayan plumie/eagle combo was just as fun.

 

As for the zone, thats basically the state I left it in about 9 months ago. Even in games that explicitly said GOOD players I got low inters. And dont join the drunk clan. My experience has been that they're a bunch of @$$holes (some of them at least).

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i like the mounted troop aspect... of some of the units. archers seem to be great in mass. you aren't gonna beat a mass of crossbows. Would a cavalry archer be the equivalent of a strike mech?

 

and i have no desire to join any clan. ever. but it's nice to know you're a respected player by others... that's all.

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is it me or the unique units in this game not seem to be so "unique" insofar as they don't excel vs any particular unit. Or am I missing something? Is there a unique unit which will always own others? Like an air speeder would own a mech in SWGB?

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Mangundia own siege (not as good a eagles, but good for a ranged unit). Mamlukes tear through cav beter than any unit in the game (building calvary vs the saracens is generally a bad idea). Huskarls are the best anti archer units in the game. The uu's really just variations of the standard units, but each one has a different theme (eg longbows have uber range, chukunus have machine guns, plumies have speed armor and hp, etc.)

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Originally posted by Sithmaster_821

The uu's really just variations of the standard units, but each one has a different theme (eg longbows have uber range, chukunus have machine guns, plumies have speed armor and hp, etc.)

 

That's what i thought. Not much creativity there. I was a tad disappointed. Then again this game's older than dirt so i guess I shouldn't expect much!:D

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