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The 'spoiled brat' thread


Burrie

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EDIT : Upping this thread again to see what predictions of us came true and what did not. Adding to that, for those who weren't around when this thread was created, what did you expect to happen in the game and did happen, and what didn't?

 

All righty... this thread is basically meant to illustrate the things you want there to be in the game. There is no need to post proof wether something is going to happen or not, just say what you want there to be in the game. Heck, if you want Yoda to be in the character instead of that other Jedi Master bloke, just say so... if you want a type of gameplay changed(combat?), even though it has already been set in stone, just say so.

 

In any case, here's my list of things that I want there to be in Knights of the Old Republic, in no particular order.

 

  • I want the story to be huge, incredibly epic in scale, with ramnifications to the entire galaxy.
  • All the non-Force PCs should have an equal role in the game. The final scenes shouldn't be a Jedi-only event.
  • There should be at least some mention of the Tales of the Jedi series.
  • A cameo appearance from the TOTJ characters would be extremely cool. (Vima Sunrider would be great)
  • Our main character should be right up there with Nomi Sunrider, Anakin Skywalker, Luke Skywalker as a hero of the Star Wars universe
  • In fighting terms, our character should at least be able to put up a fight against Obi-Wan Kenobi or Mace Windu at the end of the game.
  • The saber combat should be balanced... no style should be greater than the other
  • The growth of the characters must go really slowly... the character should only reach his highest peak near the end of the game if he also really took the time to enhance his abilities
  • The powers of the PCs at the beginning should be but a fraction of what they are at the end. (that is, a Jedi PC should only be barely capable of blocking a few bolts at the start, and end up managing to hold off an entire army near the end)
  • Bastilla should be the romantic interest for the male players, Carth Onassi for the female players.
  • A triangle relationship between Bastilla, Carth and the PC. If you're a female, you and Bastilla should fight for Carth's attention, whilst the male players would compete with Carth to gain Bastilla's interest
  • Bastilla should fall to the Dark Side, with the player trying to redeem her. If he takes the path of the Light Side, she will go back. If you go dark, she'll merely join you.
  • The final battle should be a simply one-on-one (maybe two-on-one with Bastilla besides you) against Darth Malak. No more, no less. And please nothing silly as fighting an eeeevil Sith Ghost as the final boss whom was actually in possession of Malak.
  • The final battle, however, should also be a huge team effort with the action switching between scenes. For example, one scene should show team A, consisting of three PCs, shutting down the main generator, whilst the second scene would show Team B, also consisting of three PCs, leading a task force on Malak's flagship, whilst the third scene would show the final showdown between the PC, maybe Bastilla and Darth Malak. Kinda like the Battle of Endor in Episode 3
  • Several PCs might have to die... *glares at Jolee Bindo*
  • Knights of the Old Republic should function as an entire SW trilogy. That is, there is a first act which introduces the cast and the universe, ending with a mayor victory for the republic. The second act would show the good guys undergoing a mayor setback, ending with the player wondering how the hell this will end. The third and final act would show the outlook of the universe for things to come, ending in a battle to end all battles
  • The romance should be a fun and interesting sidequest. However, it shouldn't end with a wedding or anything, not even at the end. With only 40 to 60 hours, it is still extremely hard to portray a romance in which the partners decide to marry.
  • The ending should show how everything will end with the rest of the cast, or at least give you a peek of things to come.
  • Speaking of the ending, the final shot should be a group shot, just like every Star Wars movie.
  • Finally, the entire game must feel like an entire Star Wars movie, from start until the beginning.

 

Well, I suppose that I have said enough for now, might add something later on. Now, I would like to ask for you folks to turn to your inner spoiled brat, and see what you can come up with. I'm looking forward to your lists.

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Wow, what a thought provoking thread. :p

 

You took the words right out of my mouth, Burrie. Besides what you stated:

 

1. I want to feel like I am 4000 years prior to a New Hope. Everything should not be the same as the movies. The game needs to have a certain essence around it from being in that time period.

2. I want to have deep interaction with all of the NPC's. Meaning that I should know the story of their life and be able to talk to them about deep issues. Not just which Jawa platter looks the best.

3. More then 2 story endings. It's kind've pointless to just have a light and a dark ending. I hope there are around 4 endings.

4. I want to see the outcome of my decisions. Like Burrie said, I should feel like on the more important Jedi's and feel like I am actually changing history.

 

I'm sure I can think of more, but I have to eat now. :D

 

Excellent topic Burrie. :)

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Hmm...Besides what's been said:

 

1. I want this game to last for a LONG time. I want value.

2. I want a duel with the PC/Bastila vs. Malak. And Duel of the Fates has to play in the background.

 

:D

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Nice ones, Jedi Apprentice et 220. Please allow me to respond to a few of them...

 

1. I want to feel like I am 4000 years prior to a New Hope. Everything should not be the same as the movies. The game needs to have a certain essence around it from being in that time period.

2. I want to have deep interaction with all of the NPC's. Meaning that I should know the story of their life and be able to talk to them about deep issues. Not just which Jawa platter looks the best.

3. More then 2 story endings. It's kind've pointless to just have a light and a dark ending. I hope there are around 4 endings.

 

1. A rather good point. The prequel trilogy also started out in a time which wasn't even close to the original trilogy and the surroundings showed that. Granted, EP2 shows it slowly progressing to that era, but you could really see that the Phantom Menace must play about 50 years before the OT. The same feeling should be in KotOR.

2. Another good point... however, I wouldn't want them to tell their life stories outright upon meeting them(like "'oi, I'm Juhani and Bandon is my life mate" or "Hullo, I'm Bindo and Malak was my apprentice" or "Morning. I'm Carth and Karath taught me everything I know"). I really want the PCs to trust me(and I them) before they tell me their life stories

3. A nice thought... would do heaps for replayability. If there is, however, a sequel that takes place shortly after KotOR, I hope that there aren't too many alternate endings... that'd mean that only one ending takes precedence before the others.

 

1. I want this game to last for a LONG time. I want value.

2. I want a duel with the PC/Bastila vs. Malak. And Duel of the Fates has to play in the background.

 

1. At 40-60 hours and at least two different paths to take(Light and Dark), methinks it'll do. :p

2. Agreed on the duel with PC/Bastilla vs. Malak. As for DotF, I'm not sure... most the music would be new, and it'd be a nice if there's music as thrilling as Duel of the Fates.

 

 

I'd also like to add a few points to the list.

 

  • The discovery that the main character has Force potential should be a mayor event. It shouldn't simply be Jolee Bindo walking up the player and say "Och, the Force is strong in you, I'll train ya". Rather, it might be quiet relevation (Malak uttering that he has interest in the PCs Force powers and urging him to join his Dark Jedi army) or perhaps an accident(the PC, acting upon instinct, using Force Push to deflect a group of rocks whom were threatening to kill the entire party, revealing that he has lotsa potential). In any case, the fact that the PC has Force potential must have mayor reprecussions for the galaxy, so its discovery must be something grand as well.
  • Each and every PC should have some good reason for joining the party. To build upon that, each PC should at least have some sort of sidequest of their own. There musn't be any PC that is simply there to expand the party.
  • Bastilla is NOT your sister. Malak is NOT your father.
  • The Dark Side ending musn't be a cop out. The PC really should become a powerful warlord near the end.
  • Having said that, the Dark Side ending shouldn't overdo it. We shouldn't see the PC totally destroying Republic(that honor is reserved for Darth Sidious). Maybe a hint that he's about to start the attack, but the final fight musn't be seen.
  • Speaking of Dark Siders, the PC must become a Sith Lord at the end of the game. If the Light Jedi player will become the greatest saviours of the galaxy in the end, then the Dark Jedi player should become part of the greatest threat to the Republic.

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Hmm, okay here's my wish list..

*What was said about discovering your force sensitivity definately...I think I would be sick if some guy came up and said "hey wanna take my random midichlorian count test" or something

*Characters being able to take cover(behind barrels etc..) and some form of co-ordinated AI scripting for groups of soldier types particularly

*A Collector's Edition with soundtrack, a concept art/art book and/or a making of book or CD

*Joinable NPCs having a major reason to join or seek your help is a good one, but then again I don't won't all of them having some catastrophic event in their lives leading them to seek you out for help

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*A Collector's Edition with soundtrack, a concept art/art book and/or a making of book or CD

 

To add to this : Make sure it's also available in Europe!

 

*Joinable NPCs having a major reason to join or seek your help is a good one, but then again I don't won't all of them having some catastrophic event in their lives leading them to seek you out for help

 

Agreed... I wouldn't want them to join me because of that catastrophics event, but rather because the current events warrant it. For example, I think that at the start, the player will meet Carth as one of the survivors from the Battle of Taris massacre. Bastilla Shan would join us, because we are to escort her back to the Republic. Canderous Ordo may be sent after us for stealing the Ebon Hawk, but events might warrant all the characters to work together to escape. After those events, they'll stay with us for a reason, and as we slowly begin to work with them, we'll begin to learn about their past.

 

Two more additions for my list.

 

  • This one is in response to Jedi Apprentice's first point : Don't throw in too many quotes/words from the trilogy. I guess we might have the word Padawan thrown in here and there, but don't overdo it. Before Episode I, none of the books spoke of Padawans and the like. After the movie was released, every source mentioned the word. We had the NJO books suddenly talking about the Master/Padawan relationships. Suddenly, Dugs and Toydarians are a prominent race in the galaxy, We even have Darth Vader referring to himself as the apprentice in the "always two, there are a master and an apprentice" relationship.
  • Do use recognizable quotes that are in each movie, but only once. Example : "I have a bad feeling about this". Don't use that quote for Carth when he, for example, notices a few enemies.

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C'mon......Do use recognizable quotes that are in each movie, but only once. Example : "I have a bad feeling about this". Don't use that quote for Carth when he, for example, notices a few enemies.

Thats a classic line,used in all the movies--someones gotta say it.You guys got great ideas.Me,i agree but wish there was a demp released BEFORE the game was out.I'm not a big PC gamer,so the more practice i get on xbox,the better.

Hows about action figures???--I mean some of those lame ass EU characters were made,why not these guys.

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On the re-using of lines, have it so that Carth uses the "I've got a bad feeling about this." when you're in serious trouble. i.e., you're being hauled up into the giant destroyer-hand-of-death battleship, whatever it is.

 

I'd like to see something where depending upon what the character does, a planet can remain anonymous, but if you call attention to the place by blowing up a whole load of Malak's guys and supplies, maybe he comes and blows a city or two off the map. So that your actions have concequences, and just not concequences for how much something costs in the future, but concequences for other people.

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I totally agree with you about that cut off lightsabers thing, however I've also seen screens on the LA site That do show good looking lightsabers (it was number92 out of 94, as I recall but I can't open the screens now b/c some problem with my connection so look for yourself), since it's 92 of 94 I think it's one of the latest. I'm currently looking for a adress to ask this question to LA.

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A:

I hope that the answers you can choose from, when you talk to NPC's, are going to be more "trickier" to see through whether they are "evil" answers that will lead you to the Dark side or the opposite. No tlike the screens we have already seen were you can choose:

1. I'll help you, even if it takes my life.

or (the dark side)

2. Give me all your money and f*** off!

 

B:

I would like to see such large landscapes that you dont get to explore everything the first maybe 2 or three games. And I hope you can travel as freely as you want, from planet to planet in your Ebon Hawk and explore as much as you want without having to follow the story, atleast not until you feel like it.

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First off,i want a control scheme i'm used to.I want the choice of hack-n-slash to menu-combat.I would also like the game to be LONG,take time to finish,not a blockbuster weekend.I love john williams music and scores,so i don't mind it repeating in this film..ooops,game.Hopefully,during the gun turret and swoop race 'boards' you can change the controls-airplane controls,up is down,down is up or whatever.

I also would like to see places like mos Eisley,and other locations just being built or at least mentioned."Master Jedi...over those hills is the desert where soon,many settlers will try to build a city or community.The land may be good for farmers''."Over their,a new space port is being designed....too bad theres no bar or cantina there yet"

I would also like the abilitly to check out the jedi temple(if theres one)and the counsel tower.Maybe have my droids built us a speeder,that will someday evolve into Lukes speeder.I want to explore the depts of that sith planet,just to learn more about them and there history.

After saving batista,and saving the universe,i would love to see a satutue built in my honor,or even a head stone.Kinda like dookus head,you see obi-wan checking out in ep2,at the jedi temple.I wanna be the guy who starts off and has his first name in the jedi history books.

But,right now,the most important thing i want,is the damn game to be out now.Master yoda says we need to learn control and patience,...just get it out already.I felt a BIG distrumence in the force,when i heard at EB games,that KOTOR is coming out now july 26th,not june 17th.AAARRRGGGHHH:mad: :mad: :mad: :(

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Originally posted by jedi3112

I totally agree with you about that cut off lightsabers thing, however I've also seen screens on the LA site That do show good looking lightsabers (it was number92 out of 94. since it's 92 of 94 I think it's one of the latest. I'm currently looking for a adress to ask this question to LA.

 

those screenies were released just right after they anounced this game. they took it off after that. regarding the question, you can go here http://www.lucasarts.com/askteam you have to be a member first

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Thanx swat I was trying to sent them mail first, but I had to look for the adress somewhere in my hotmail account. Let's just hope LA changes the tips back to the good looking type or at least make it the crystals.

 

If they don't I'm affraid I'll have to leave for Korriban.

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This is my wish list:

 

1. I want the game to be very challenging, even for the first levels. I want it to make me think, and i want to be on there for hours completing it.

 

2. I want the Enemy Jedi's to be strong, and experienced. As jedi are elite. It's the sith soldiers that should be a push over. I want fight scenes that are gonna amaze me, and that are very diffcult.

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I would like to see the ability to become EVIL, not quasi-evil, not the diet coke of evil, but make babies cry and killing kittens and puppies evil, and the same for good

You mean evil like -threatening to kill a guy /or(who ran from his land with his wife to avoid a great evil and bandits that murdered his only daughter who were searching for a gem that his daughter got, which he stuffed down a chickens neck to hide it which also happens to be the last earthly possesion in the world that he and his wife has of their daughter and now they are destitute and only have the clothes their wearing and a bunch of chickens and weren't even able to make a grave marker to remember their daughter but might get a proper burial via the gem stuffed down the chickens throat)/so he will hand over the chicken so you can kill it and get the goodies inside, evil?

yes..*ahem, cough*..well..don't mind me :o

I'm all for better ability to express your game persona

*I would like there to be consequences to show what happens like the stuff mentioned about poisoning a water(?)supply which later effects the game world.

And possible attempts from the 'law' to bring you to justice for really bad stuff.

 

I've asked the lightsaber question also at the official forum, When I get any reply I will post it here.

lol it seems some of them are getting a bit tense over there.

I'm not worrying about the lightsabers any more tho, I think it will come right wen all is said and done. Even if it is in the comepleted game, if there is popular demand it could make them change it in a patch.

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Personnally, I think that it would be very cool if we could actually to see or to be part of a big war not in space but on ground where the Siths leads the Sith Troopers and where Jedis leads an army of the republic. A bit like in ep2 but with a lot of Sith.

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1. Long, challenging game.

 

2. The ability to join a Jedi or Sith Academy and do REAL training (ie. combat training, training missions, building your lightsaber, etc - all the stuff you imagine real padawans do in the movies)

 

3. Game change as you lean towards light or dark (ie. if you are a real badass Sith then NPCs are afraid of you or if you are a goody-two-shoes Jedi then people admire you and respect you)

 

4. Lots of freedom when interacting with NPCs

 

5. Maybe one or two full scale Sith vs Jedi battles like at the end of AOTC

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1. Long, challenging game.

 

The devs said the game can take anywhere between 30-80 hours one time through the game depending on if you are a nook and cranny guy and try to talk to every NPC or if you just run straight through to finish the game. Plus being able to play light, dark, in between and all the other styles of play with class combo's mixed in will give this game great replayability.

 

 

2. The ability to join a Jedi or Sith Academy and do REAL training (ie. combat training, training missions, building your lightsaber, etc - all the stuff you imagine real padawans do in the movies)

 

Most everyone has their fingers crossed on this issue. :)

 

3. Game change as you lean towards light or dark (ie. if you are a real badass Sith then NPCs are afraid of you or if you are a goody-two-shoes Jedi then people admire you and respect you)

 

People treat you differently depending on which side of the force spectrum you are on. The devs said that quite a while ago. Also depending on which side of the force you are on is your characters physical traits. Sith or dark Jedi have menacing, hulking stances with sunk in eyes, tattoes, and all the other traits that set the bad guys apart. Light side Jedi's have more regal, honorable stances with a more colorful face. So many different things depend on which side you are on, which greatly adds to the replayability. :)

 

4. Lots of freedom when interacting with NPCs

 

The devs say the game is now non-linear meaning tons of freedom with all charactes. You can even go to the planet you wish to whenever you want to, so I don't think we'll have to worry about the freedom issue. ;)

 

5. Maybe one or two full scale Sith vs Jedi battles like at the end of AOTC

 

This has been hinted at, but yet again, we don't know for sure. Another finger-crossing issue. :D

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  • 7 months later...

Just bringing this old thread back to the top to see which of our predictions came true... here are my thoughts back then...

 

I want the story to be huge, incredibly epic in scale, with ramnifications to the entire galaxy.

I think we can agree that Knights of the Old Republic is just that.

 

All the non-Force PCs should have an equal role in the game. The final scenes shouldn't be a Jedi-only event.

I'm very glad that this one happened. At the final Starforge level, HK-47, Canderous, Zaalbar, Carth and who else are quite capable of defending themselves against the armies of Dark Jedi. The Jedi only take center stage near the end if the player choses to.

 

There should be at least some mention of the Tales of the Jedi series.

Oh yes! Gotta love that Bioware gave a few mentions to make the fanboy in me cry for joy.

 

A cameo appearance from the TOTJ characters would be extremely cool. (Vima Sunrider would be great)

Unfortunately, this one didn't happen. They could've easily replaced master Zhar Lestin with Tott Doneeta, I suppose(which would've been the neatest EU tie-in which wouldn't need any explanation for the non-fans as it is), but well... I suppose I'll have to do with the few TOTJ references.

 

Our main character should be right up there with Nomi Sunrider, Anakin Skywalker, Luke Skywalker as a hero of the Star Wars universe

Oh, he most certainly is. Hell, I think he's one of the more interesting characters in the Star Wars Universe with his rather unique background.

 

In fighting terms, our character should at least be able to put up a fight against Obi-Wan Kenobi or Mace Windu at the end of the game.

Although we can't really judge this, I say that the main character will put up quite a good fight in the end with these two characters.

 

The saber combat should be balanced... no style should be greater than the other

I'm not too sure about this one... from what I've seen, fighting with two blades is most likely a whole lot more devestating against someone who's fight with a single blade, even with the right feats. Of course, when you fight with two blades, you'll have to sacrifice a few feats...

 

The growth of the characters must go really slowly... the character should only reach his highest peak near the end of the game if he also really took the time to enhance his abilities

I think Bioware let the character develop pretty well. At Dantooine, I felt like a padawan who was merely starting to work out his potential, and at the end, I was throwing Force Powers around like mad while utilising my two blades with a surprising efficiency.

 

The powers of the PCs at the beginning should be but a fraction of what they are at the end. (that is, a Jedi PC should only be barely capable of blocking a few bolts at the start, and end up managing to hold off an entire army near the end)

Well, see above, I suppose.

 

Bastilla should be the romantic interest for the male players, Carth Onassi for the female players.

Done.

 

A triangle relationship between Bastilla, Carth and the PC. If you're a female, you and Bastilla should fight for Carth's attention, whilst the male players would compete with Carth to gain Bastilla's interest

This one didn't happen, but I have read somewhere that Bioware was originally planning on doing this, but had to drop it in the end, due to the fact that it would only work well if the players would take Carth and Bastila with him/her all the time. And, well, with a surprising large cast, that doesn't happen too often.

 

Bastilla should fall to the Dark Side, with the player trying to redeem her. If he takes the path of the Light Side, she will go back. If you go dark, she'll merely join you.

*grins*

 

The final battle should be a simply one-on-one (maybe two-on-one with Bastilla besides you) against Darth Malak. No more, no less. And please nothing silly as fighting an eeeevil Sith Ghost as the final boss whom was actually in possession of Malak.

Well, a one-on-one it is, but the whole 'regenerating-with-dead-jedi' made the final fight a bit silly, in my opinion.

 

The final battle, however, should also be a huge team effort with the action switching between scenes. For example, one scene should show team A, consisting of three PCs, shutting down the main generator, whilst the second scene would show Team B, also consisting of three PCs, leading a task force on Malak's flagship, whilst the third scene would show the final showdown between the PC, maybe Bastilla and Darth Malak. Kinda like the Battle of Endor in Episode 3

Well, can't have them all, I suppose.

 

Several PCs might have to die... *glares at Jolee Bindo*

I'm very surprised that no one in the party really died, unless you took the Dark Side route or failed to redeem Bastila, and the PCs died by your hand anyway. And I swear that I was absolutely sure that Jolee was going to bite it. (I think there were quite a few interesting discussions about that topic in this form) Although this forum doesn't have to suffer through various 'how do I resurrect character X' threads, I still think it would've served the story a bit to have a character sacrifice himself. Sure, we lost Bastila on the Levithan, which was quite a setback, but we could still save her in the end. There is no big sacrifice which is what I kinda missed.

 

Knights of the Old Republic should function as an entire SW trilogy. That is, there is a first act which introduces the cast and the universe, ending with a mayor victory for the republic. The second act would show the good guys undergoing a mayor setback, ending with the player wondering how the hell this will end. The third and final act would show the outlook of the universe for things to come, ending in a battle to end all battles

In a way, I suppose KotOR *can* function as a three-part trilogy. The escape from Taris to the mysterious find of the ruins could serve as Episode I, the search for the first three starmaps and the capture on the Leviathan can serve as Episode II, whereas the rest would be Episode 3... the final part would certainly have a battle to end all battles. (I loved the battle of the Star Forge, a perfect way to end it all)

 

The romance should be a fun and interesting sidequest. However, it shouldn't end with a wedding or anything, not even at the end. With only 40 to 60 hours, it is still extremely hard to portray a romance in which the partners decide to marry.

 

The ending should show how everything will end with the rest of the cast, or at least give you a peek of things to come.

There are many complaints about the ending that they failed to deliver this, and I suppose I would've liked to see it myself. In hindsight, I also like that they keep things open.

 

Speaking of the ending, the final shot should be a group shot, just like every Star Wars movie.

Having yet to see the Dark Side ending, I can't comment on it, but the Light Side ending is pure Star Wars.

 

Finally, the entire game must feel like an entire Star Wars movie, from start until the beginning.

It most certainly feels like a movie. A LOOOOONG movie, but a movie none-the-less.

 

The discovery that the main character has Force potential should be a mayor event. It shouldn't simply be Jolee Bindo walking up the player and say "Och, the Force is strong in you, I'll train ya". Rather, it might be quiet relevation (Malak uttering that he has interest in the PCs Force powers and urging him to join his Dark Jedi army) or perhaps an accident(the PC, acting upon instinct, using Force Push to deflect a group of rocks whom were threatening to kill the entire party, revealing that he has lotsa potential). In any case, the fact that the PC has Force potential must have mayor reprecussions for the galaxy, so its discovery must be something grand as well.

I found the discovery of the PC's power to be a little bit tame, although I did like the notion from Bastila that the PC had been utilising his hidden Force Powers on Taris to find her all along.

 

Each and every PC should have some good reason for joining the party. To build upon that, each PC should at least have some sort of sidequest of their own. There musn't be any PC that is simply there to expand the party.

I always found it to be a little bit odd that Canderous decided to stick around with the party after they escaped Taris, but the rest of the party seems to have a good reason to stay with the party.

 

Bastilla is NOT your sister. Malak is NOT your father.

Yay! And Bioware managed to invent a better twist.

 

The Dark Side ending musn't be a cop out. The PC really should become a powerful warlord near the end.

 

Having said that, the Dark Side ending shouldn't overdo it. We shouldn't see the PC totally destroying Republic(that honor is reserved for Darth Sidious). Maybe a hint that he's about to start the attack, but the final fight musn't be seen.

Having only heard of the ending of the Dark Side, I believe these two predictions are correct.

 

Speaking of Dark Siders, the PC must become a Sith Lord at the end of the game. If the Light Jedi player will become the greatest saviours of the galaxy in the end, then the Dark Jedi player should become part of the greatest threat to the Republic.

*grins* The player seemed to have been a Sith Lord all long, Light or Dark Side.

 

For those who weren't around when this thread was created, what kind of ideas did you have before the game was released?

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Originally posted by Jedi Apprentice

Wow, what a thought provoking thread. :p

 

You took the words right out of my mouth, Burrie. Besides what you stated:

 

1. I want to feel like I am 4000 years prior to a New Hope. Everything should not be the same as the movies. The game needs to have a certain essence around it from being in that time period.

Excellent topic Burrie. :)

 

must we get into this topic again. i won't even take the time to copy and paste everything that has been discussed about this on other posts. but i think the game had subtle enough technology changes for it to be believably 4000 years prior to ANH. after all 4000 years is nothing comapred to the 25000 years the republic has existed before the game starts. and the republic started around the time hyperspace travel was discovered. so in the scheme of 30000 years, i'd say a 1/6 downgrade in technology is present here.

 

go to this thread for more in-depth discussion of this topic:

 

http://www.lucasforums.com/showthread.php?s=&threadid=120094

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