_Ashley_Solo_ Posted May 26, 2003 Share Posted May 26, 2003 iv made a level with jk2radiant. how do i add custom music to it? Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 26, 2003 Share Posted May 26, 2003 If this is for Multiplayer then inside Radiant do this: 1.) With nothing selected press 'n' to bring up your entities window. 2.) Select Worldspawn. 3.) Enter for your key field: music 4.) Enter for your value field: yourpathname/musicfile.mp3 5.) All done! Compile and enjoy. Link to comment Share on other sites More sharing options...
_Ashley_Solo_ Posted May 26, 2003 Author Share Posted May 26, 2003 i tried what you said but it still doesnt work! when we tried playing it this came up on the config ERROR: unable to find music file: ( C:\program.mp3 any help? Link to comment Share on other sites More sharing options...
_Ashley_Solo_ Posted May 26, 2003 Author Share Posted May 26, 2003 c,mon someone must know what im doing wrong Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 26, 2003 Share Posted May 26, 2003 Originally posted by _Ashley_Solo_ ERROR: unable to find music file: ( C:\program.mp3 You are putting the file in the wrong location. ALL files related to Jedi Outcast editing needs to go in your GameData/Base directory. So for music make a file called "music" inside your base directory and put the music file in there. Then make sure your pathname inside radiant is correct. Key: music Value: music/filename.mp3 (or filename.wav if it is a wav) EDIT: Make sure you recompile your map after you change the key and value for music. Link to comment Share on other sites More sharing options...
_Ashley_Solo_ Posted May 26, 2003 Author Share Posted May 26, 2003 ok but what is recompile? how do i do it? because i think thats what i get wrong Link to comment Share on other sites More sharing options...
Business_Eskimo Posted May 27, 2003 Share Posted May 27, 2003 going to the menu in Gtk Radiant or JK2 radiant, then Bsp>FullVis or something in there after you've changed the music. Link to comment Share on other sites More sharing options...
_Ashley_Solo_ Posted May 27, 2003 Author Share Posted May 27, 2003 i did that and yet it still says cannot find file music/ffa_solo.mp3 ?? Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 27, 2003 Share Posted May 27, 2003 if this is Multiplayer then you need to set sv_pure to zero! To do that bring down your console (shift ~)after you started the game and type /devmap yourmapname +set sv_pure 0 Note: Get in the habit of doing this everytime you test your maps because it lets you see custom textures as well. Link to comment Share on other sites More sharing options...
_Ashley_Solo_ Posted May 27, 2003 Author Share Posted May 27, 2003 ok that worked, but how about when i put this all into a .pk3? Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 27, 2003 Share Posted May 27, 2003 It should work fine when you pack everything into a .pk3 file. Just remember to place all your folders for your map in the .pk3. So add your music folder, which contains your music file. Once everything is packed you won't have to set the sv_pure to 0. But be sure to delete the .bsp file from the maps folder in your GameData/Base directory so the game will load up your bsp from the .pk3. Link to comment Share on other sites More sharing options...
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