JediDrone Posted May 31, 2003 Share Posted May 31, 2003 I am trying to create a matrix-like bullet-time effect in JKii, I know there is the code "thereisnospoon" but i want to make it more real! (like when trinity kicks the officer in movie 1) I've tried the following script (shortend): #Set timescale to 0.01 #rotate using cg_thirdpersonangle #set timescale back to 1 but, a timescale 0.01 does not slows the game down enough to accomplishe my need for perfection! Is there a command to slow the game enough so it looks likes the game is @ pause? (like in menu SP) any help here would be hot! Grtz jediDrone ps. forgive any grammar or spelling mistakes Link to comment Share on other sites More sharing options...
Emon Posted June 1, 2003 Share Posted June 1, 2003 Unfortunatly, I don't think so. Link to comment Share on other sites More sharing options...
razorace Posted June 2, 2003 Share Posted June 2, 2003 Timescale 0.01 isn't enough? I'd think that it would be close enough... Link to comment Share on other sites More sharing options...
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