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Gray__Fox

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Well, I haven't actually looked at the .shader file for griffenclaw's jedi council building, but I can think of two ways to do it:

  • 1: AVI animation
     
    You'd need to create an actual AVI animation of what you wanted and place it in the base/textures/yourmap/ directory. I'm pretty sure this material could be applied as if it were anything else.
     
    2: Layers of tcMod Scroll Shaders
     
    You could make multiple layers of alpha-mapped shaders with tcMod Scroll for any parts that needed to move... provided the animation you needed was strictly linear.

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Originally posted by rgoer

Well, I haven't actually looked at the .shader file for griffenclaw's jedi council building, but I can think of two ways to do it:

  • 1: AVI animation
     
    You'd need to create an actual AVI animation of what you wanted and place it in the base/textures/yourmap/ directory. I'm pretty sure this material could be applied as if it were anything else.
     
    2: Layers of tcMod Scroll Shaders
     
    You could make multiple layers of alpha-mapped shaders with tcMod Scroll for any parts that needed to move... provided the animation you needed was strictly linear.

 

I believe it's TcMod Scroll. If you look in the kejim textures folder you can see three seperate shaders for the window. One looks like a background one looks like a foreground, and another looks like the ships.

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Just to make things clear:

 

There is only one shader: kejim/coruscant. It uses all the four textures to make that fake city look with moving ships. And yes, Mr. Chopper is right, it was made with tcMod scroll.

 

Two: you can't use AVI files. You can use ROQ files as movies. But... I don't know if they will work or not in MP.

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