Gray__Fox Posted June 6, 2003 Posted June 6, 2003 how do u make those window gif things like in the JC3 lvl the big window on the side of teh mainlobby with the background of Coruscant and teh cars flying by? please
rgoer Posted June 6, 2003 Posted June 6, 2003 Well, I haven't actually looked at the .shader file for griffenclaw's jedi council building, but I can think of two ways to do it: 1: AVI animation You'd need to create an actual AVI animation of what you wanted and place it in the base/textures/yourmap/ directory. I'm pretty sure this material could be applied as if it were anything else. 2: Layers of tcMod Scroll Shaders You could make multiple layers of alpha-mapped shaders with tcMod Scroll for any parts that needed to move... provided the animation you needed was strictly linear.
tFighterPilot Posted June 6, 2003 Posted June 6, 2003 To get that texture, open radiant, and in the texture menu choose kejim. Be sure that Show Shaders is checked. Now, choose the coruscant texture.
Gray__Fox Posted June 6, 2003 Author Posted June 6, 2003 o i no where teh texture is buh will it automatically do teh gif thing?
tFighterPilot Posted June 6, 2003 Posted June 6, 2003 Stop talking in this strange 1337 language, it is irritating. And I think it would make it automatically.
Gray__Fox Posted June 6, 2003 Author Posted June 6, 2003 o cool, thnx, and by the by, what 1337 language? whats 1337 evenmean? im stumped
lukeskywalker1 Posted June 8, 2003 Posted June 8, 2003 that shader didnt work for me.... hmmm, didnt know you could use AVI, thats cool, i could have like a computer thing, cameras, and take screenshots of some guy moving around, to make it look like he was on the camera.... hmmm....
Mr. Chopper Posted June 8, 2003 Posted June 8, 2003 Originally posted by rgoer Well, I haven't actually looked at the .shader file for griffenclaw's jedi council building, but I can think of two ways to do it: 1: AVI animation You'd need to create an actual AVI animation of what you wanted and place it in the base/textures/yourmap/ directory. I'm pretty sure this material could be applied as if it were anything else. 2: Layers of tcMod Scroll Shaders You could make multiple layers of alpha-mapped shaders with tcMod Scroll for any parts that needed to move... provided the animation you needed was strictly linear. I believe it's TcMod Scroll. If you look in the kejim textures folder you can see three seperate shaders for the window. One looks like a background one looks like a foreground, and another looks like the ships.
Leslie Judge Posted June 8, 2003 Posted June 8, 2003 Just to make things clear: There is only one shader: kejim/coruscant. It uses all the four textures to make that fake city look with moving ships. And yes, Mr. Chopper is right, it was made with tcMod scroll. Two: you can't use AVI files. You can use ROQ files as movies. But... I don't know if they will work or not in MP.
Gray__Fox Posted June 9, 2003 Author Posted June 9, 2003 so how would i do it then? paste teh city background, then the fore ground, then teh ships? in like a line or somehting or in the same space?
MAPSTER Posted June 11, 2003 Posted June 11, 2003 the 1337 language is not completing your words, and no offence but he's right it is agravating
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