BongoBob Posted June 6, 2003 Posted June 6, 2003 I have a fog problem. When I put down accent fog, It doesn't work right... itsays... "WARNING: textures/fogs/fog.tga has empty alpha channel" And when I try to test it out, it crashes my comp. Any Ideas???
Obsidian-Jovani Posted June 7, 2003 Posted June 7, 2003 Quote Originally posted by BongoBob "WARNING: textures/fogs/fog.tga has empty alpha channel" Well there is no sub-folder of textures in assets0.pk3 called fogs so I am assuming that this is a custom fog shader. However, it sounds like the problem is with your fog texture itself. Did you make an alpha channel for this?
BongoBob Posted June 7, 2003 Author Posted June 7, 2003 Huh:confused: No, I go to textures, fogs, and its right there.
Leslie Judge Posted June 7, 2003 Posted June 7, 2003 OKOK, that is true there is no fogs folder in the pk3s, but there is a fogs group in Radiant's Texture menu because they are all shaders. So... which fog do you use exactly from that group?
Leslie Judge Posted June 7, 2003 Posted June 7, 2003 Hmm... There is only one yavin_swamp fog. It wants to use textures/fogs/fog.tga as in-editor image. It doesn't exist in the default game pk3s, but it is in the mapextras.pk3 which comes with the editing tools or GtkRadiant. And yes, it is true it doesn't have an alpha channel. My Radiant says it too. But I have no problem with it. I use GtkRadiant 1.2.12 When does your comp crash exactly? I mean what steps do you make?
BongoBob Posted June 8, 2003 Author Posted June 8, 2003 I open up JKIIMP, shift+~,devmap thirdmap. It says loading thirdmap.bsp and it doesn't go any further, just completely freezes. Not even ctrl+alt+delete will get out of it. :swear:
Leslie Judge Posted June 8, 2003 Posted June 8, 2003 Hmm... In that case I can't see any connection between the fog and your freezing game problem. Are there any problems at compile time?
BongoBob Posted June 9, 2003 Author Posted June 9, 2003 I don't know, I'm just so pissed off, and am gonna remake the room. DAMN YOU BILL GATES!!!:swear:
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