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Stupid Water


Mr. Chopper

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I'm trying to make a lake with an underwater tunnel in it. I've tried manually cutting the brush around the tunnell, using csg_subtract, and no matter what I try some part of my "lake" dosen't process the water texture correctly and I end up walking underwater. What am I missing?

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All brushes you want water in have to have the water shader on its top and bottom surface. And you can't put water brushes on top of each other. OK, you can, but it will be not good.

 

But that is true if you reach the bottom of the water then Kyle will walk, not swim. Looks weird.

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