Mr. Chopper Posted June 9, 2003 Share Posted June 9, 2003 I'm trying to make a lake with an underwater tunnel in it. I've tried manually cutting the brush around the tunnell, using csg_subtract, and no matter what I try some part of my "lake" dosen't process the water texture correctly and I end up walking underwater. What am I missing? Link to comment Share on other sites More sharing options...
Leslie Judge Posted June 9, 2003 Share Posted June 9, 2003 All brushes you want water in have to have the water shader on its top and bottom surface. And you can't put water brushes on top of each other. OK, you can, but it will be not good. But that is true if you reach the bottom of the water then Kyle will walk, not swim. Looks weird. Link to comment Share on other sites More sharing options...
Mr. Chopper Posted June 9, 2003 Author Share Posted June 9, 2003 Then how can I make an underwater tunnel? Link to comment Share on other sites More sharing options...
Emon Posted June 10, 2003 Share Posted June 10, 2003 Have the waterbrush overlap and go outside of the tunnel. Link to comment Share on other sites More sharing options...
Mr. Chopper Posted June 10, 2003 Author Share Posted June 10, 2003 No what I mean is that I want to make a tunnel underwater that I can walk through, but swim around the tunnel, too. Link to comment Share on other sites More sharing options...
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