Kyle_KatarnJedi Posted June 14, 2003 Share Posted June 14, 2003 Ok, I was wondering can I use a script from Elite Force, and run it in my mod? Becacuse i want people to be sitting at a console, and make it look like they are working at it.... Link to comment Share on other sites More sharing options...
Eldritch Posted June 15, 2003 Share Posted June 15, 2003 The easy answer is No. The longer answer is maybe, if you modified the script for use in JK2... but that's more work than writing a new script. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted June 15, 2003 Author Share Posted June 15, 2003 hrmm, Ok thanks, I'll have to figure something else then.... Link to comment Share on other sites More sharing options...
clu Posted June 17, 2003 Share Posted June 17, 2003 Just make a script something like this: affect ( "your_NPC", FLUSH ) { set ( "SET_ANIM_BOTH", "BOTH_CONSOLE1" ); set ( "SET_ANIM_HOLDTIME_BOTH", -1 ); } And have your NPC just face the console. There are a bunch of other console standing/sitting/typing loops that you can mess around with in BehavEd. -clu Link to comment Share on other sites More sharing options...
MAPSTER Posted June 23, 2003 Share Posted June 23, 2003 you could try looking for the script that jan used in the first level with pacscape:elephant: Link to comment Share on other sites More sharing options...
lassev Posted June 23, 2003 Share Posted June 23, 2003 The easiest way by far is to open your character in Modview and go through all the animations available, until you find one that suits your needs. Mark the name of the animation sequence, and then just go forward by following clu's advice. Link to comment Share on other sites More sharing options...
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