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supreme|sparc

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Posted

alright, i have 2 questions

 

1) what format should texture i want to add to my map be in?

 

2) does any1 know a way to convert older .3do models into md3? (which jo use)

 

thanks..

Posted
Originally posted by supreme|sparc

1) what format should texture i want to add to my map be in?

JPEG or TGA. The dimensions also need to be in the power of 2 (e.g. 64, 128, 256, etc).

 

2) does any1 know a way to convert older .3do models into md3? (which jo use)
I seem to remember seeing something about that somewhere, but modeling isn't really my field. I'm sure it's possible.
Posted

The textures have to be in JPEG format, and the sizes have to be in powers of 2 (64, 128, 256, 512, etc.)

 

Not sure about the model question though...

Posted
Originally posted by dekerd

The textures have to be in JPEG format, and the sizes have to be in powers of 2 (64, 128, 256, 512, etc.)

 

Not sure about the model question though...

Well, Eldritch had it right the first time: JPEG or TGA (Targa). Targa is actually the native format the quake3 engine prefers, but it really makes no difference.

 

As for the sizes Dekerd mentioned: another important thing to remember is that the two dimensions of your textures needn't be identical. That is, 256 by 512 or 64 by 2048 will work just as well as 128 by 128 or 1024 by 1024.

Posted

thanks, but i still have some problems..

 

With tga (256x256) i get this error:

LoadTGA: colourmaps not supported ( File: "/textures/ffa_sup/sky-clouds.tga" )

 

Which colormap should i use/where do i get it?

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