clu Posted June 16, 2003 Share Posted June 16, 2003 I (and others) have actually asked similar questions related to the autoexec.cfg issue, but here's my latest twist on it: My autoexec.cfg works like a charm when it is in the root of the "base" folder (turns off dynamic lights, wall marks and turns dismemberment on). However, when I move it to my mod folder, it won't work at all (start jk2sp.exe ---> load mod ---> settings are not altered). Has anyone run into this before? -clu btw, here is the file, although I'm pretty sure it's all legit since it works in the base folder: g_dismemberment 3 g_dismemberprobabilities 1 g_saberrealisticcombat 1 seta r_dynamiclight 0 seta cg_marks 0 cg_drawcrosshair 0 Link to comment Share on other sites More sharing options...
reaper1576 Posted June 17, 2003 Share Posted June 17, 2003 nope you must be doing something wrong at your end cos i run my own config for graphics in the game and sound Link to comment Share on other sites More sharing options...
clu Posted June 17, 2003 Author Share Posted June 17, 2003 It's the exact same autoexec.cfg that works perfectly in the Base folder. All I do is move it to my mod folder, then when I load my mod, it doesn't execute. Man, what could I be missing here? -clu Link to comment Share on other sites More sharing options...
Bell Posted June 17, 2003 Share Posted June 17, 2003 try renaming it to "gamestart.cfg" and see if that works Link to comment Share on other sites More sharing options...
PRSLou Posted June 17, 2003 Share Posted June 17, 2003 Um, no gamestart won't work. Let me see if I can get an autoexec to work...never had a need for it before. Link to comment Share on other sites More sharing options...
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