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How to export a model into 3ds max.


Ball Of Justice

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I tried to look for this before I posted, so I must be dumb, blind or it just might not be anywere (all of the above). I was wondering how to export .glm model files, through how ever many steps, to a 3ds max readable file. I want to use it to edit a pre-existing model (don't feel like making a fresh one). Anyway, any help would be apprciated, thanks :D .

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To answer the end of that linked thread, there is no way to export directly to a GLM file yet. I think I remember reading a post some time ago from someone working on a way to that kind of an export, but haven't seen or heard anything since. A GLM is created during a model compile in Assimilate.

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