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why not use starcraft engine?


Guest jigga

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Guest jigga

I think the starcraft egine would make this game look better. It would be less cartoonie. I was also wondering would they have to cut down the diferent races to three.

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there actually was a mod in the works for Starcraft - Star Wars. A total conversion thing. Look under banthatracks.com to find it somewhere.

 

but about the engine: i think it would be EVEN MORE cartoony if it was done the Starcraft way. this allows for more grand-scale battles because of the viewpoint.

and that's what we want.

right ?

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Guest ZeroXcape

I personally love the SC engine. Some of it's scripting commands suck for making MP maps, but it's still a great all-around engine. If it was licensed out, I'm sure the # of civilizations could be anything. It's not limited to three.

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well, both engines are good in their own way. the starcraft engine presented a lot of strategy with the terrain alone (camouflage, bunkers, etc.) but it was good with a Pentium 90 machine only. AoE and swgb demand a better processor (more artistic work and honestly, the art in AoE was better than starcraft). the art in swgb will be better than starcraft's. if swgb could pick up somethings from starcraft, they did so with the air units and hopefully with camouflage (although i'm not sure about that). but hey, no one knew about camouflage in starcraft till you read the back of the box, so who knows!!!

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Guest Tie Guy

Oh, ok. A Star Wars game should have that mass battle capabilities, that way you can create the epic battles in the movie. nother mark in the AOK engine colomun.

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Guest Kayote

the SC engine is 3 1/2 years old man!

 

blizzard (the company that made SC) never leases the games or game engines

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the way blizzard sets their engine, only a dozen units can be under control at once (they try to focus on things other than the battles itself). so yes, scale plays a factor. this is apparent when you guys, if some of you, plan on checking out warcraft III, and that game will use a 3-D camera. blizzard doesn't lease their stuff b/c i don't really think anyone has asked them (unless someone can correct me). however, the AoE engine is the best choice, with the incorporatoin of air units....

 

gaber (lead programmer) did say that he wanted to emulate the epic battles from the movies. should be cool bushwacking people with the wookies.....:D

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Originally posted by Lord JayVizIon

the way blizzard sets their engine, only a dozen units can be under control at once (they try to focus on things other than the battles itself). so yes, scale plays a factor. this is apparent when you guys, if some of you, plan on checking out warcraft III, and that game will use a 3-D camera. blizzard doesn't lease their stuff b/c i don't really think anyone has asked them (unless someone can correct me). however, the AoE engine is the best choice, with the incorporatoin of air units....

 

gaber (lead programmer) did say that he wanted to emulate the epic battles from the movies. should be cool bushwacking people with the wookies.....:D

......or using the Empire to turn wookiees into nice fluffy coats:D

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Guest Telephius

they are both 2d art and the sprites were more than lilely just the artists style than the game engines bit in AOE and SC engines use 2d art I mean the type of pencil I use doesn't mean I ca or can noit draw manga/anime or disney style drawings. and the amount of races probaly isn't restricted too much by the engine the amount of units that can be handled is more engine dependent I beleive. Although for unit selection and all that could be modified the code isn't written digital stone, but in my opinion I would rather have the AOE engine just because it will mean its more like AOE2.

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