Business_Eskimo Posted July 3, 2003 Posted July 3, 2003 I was wondering if there was a fairly easy way to alter the physics of a grenade (thermal detonator, i guess its called) in JK2 so that takes longer to explode and how much it bounces. If this type of question has been answered before, I am sorry. I have looked around many sites, and found nothing even remotely close to this. Thanks.
Code Posted July 3, 2003 Posted July 3, 2003 im asuming u have the code base (sdk) 1: go in gamedata/code/game/ 2: find g_weapon.c 3: open it with notepad (or your compiler) 4: find Quote #define TD_TIME 3000//6000 #define TD_ALT_TIME 3000 and change it to whatever suit u, (3000 = 3secs) Note, there another TD_ALT_TIME just below just comment it ... (by putting // at the start of the line) 5: next, find Quote gentity_t *WP_FireThermalDetonator( gentity_t *ent, qboolean altFire ) in that function locate Quote bolt->bounceCount = -5; i presume that means bounce 5 times (y the negative value?) change it to whatever suit u 6: save the file (duh ) 7: in that same directory, run game.bat 8.: once the batch script done, open pakscape.exe (in your gamedata dir usaly) create a new pk3 with a vm folder the batch script produced a file jk2mpgame.qvm in gamedata/code/base/vm place that file in the pk3 vm folder 9.: save the pk3 in a new folder in your gamedata dir example gamedata/Eskimo/ and the file name Eskimo.pk3 (not sure of this, but to b safe) 10.: enjoy wanna learn C ? try this
Business_Eskimo Posted July 3, 2003 Author Posted July 3, 2003 Thanks a lot, this is just what i need.
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