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Text in cinematics?


JavaGuy

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Anybody know the nitty-gritty details on how to edit the .sp file under the strip directory to make those captions appear?

 

I tried mimicking what's already there. Here's the beginning of my file:

 

VERSION 1

CONFIG W:\bin\striped.cfg

ID 58

REFERENCE SP_SILAS1

DESCRIPTION "sp_silas1"

COUNT 4

INDEX 0

{

REFERENCE 01gorog

TEXT_LANGUAGE1 "So, the upstart Padawan who has been slaying my disciples."

TEXT_LANGUAGE2 "So, the upstart Padawan who has been slaying my disciples."

TEXT_LANGUAGE3 "So, the upstart Padawan who has been slaying my disciples."

}

INDEX 1

 

....and so on. My REFERENCE tags are identical to the .wav file that's supposed to play with the caption in question. But I see no subtitles in-game. What else do I need to do?

 

 

Thanks!

Sam

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  • 2 weeks later...

Okay, I also have a problem with the strips.

 

I have this:

VERSION 1

CONFIG W:\bin\striped.cfg

ID 50

REFERENCE CINEMATIC

DESCRIPTION "cinematic"

COUNT 26

INDEX 0

{

REFERENCE 31ST3032

TEXT_LANGUAGE1 "Stormtroopers again..."

}

[...]

 

I am using in-game sounds. The map name is cinematic.bsp. Anybody know what the problem is? Do I have to edit the ID somehow?

 

Thanks in advance.

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I never touched the ID on my strip file.

 

If your map is called cinematic.bsp, then your strip file must be called cinematic.sp.

 

Make sure the count is actually equal to the number of entries, counting entry 0, i.e. if the last entry says INDEX 55, then the count line should say COUNT 56.

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Okay, CALL THE STRIP THE SAME NAME AS THE BSP FILE was the problem. Let me see if it works...

 

No...it still doesn't show any subtitles.

 

Here's a copy of the whole file:

VERSION 1

CONFIG W:\bin\striped.cfg

ID 50

REFERENCE CINEMATIC

DESCRIPTION "cinematic"

COUNT 26

INDEX 0

{

REFERENCE 31ST3032

TEXT_LANGUAGE1 "Nah, we don't worry about that. This place is so far removed from the core planets, there's no way we're gonna run into any resistant."

}

INDEX 1

{

REFERENCE 13KYK003

TEXT_LANGUAGE1 "Stormtroopers!"

}

INDEX 2

{

REFERENCE 02KYK007

TEXT_LANGUAGE1 "It's locked!"

}

INDEX 3

{

REFERENCE 31IO1001

TEXT_LANGUAGE1 "You've ever fired a blaster at a living target?"

}

INDEX 4

{

REFERENCE 31ST1009

TEXT_LANGUAGE1 "Ha ha ha. All the time! I was the top one breadgunner in my unit."

}

INDEX 5

{

REFERENCE 31IO1002

TEXT_LANGUAGE1 "No, I mean a sentient being. Something that could shoot back."

}

INDEX 6

{

REFERENCE 31ST1010

TEXT_LANGUAGE1 "No... I guess I never had..."

}

INDEX 7

{

REFERENCE 31IO1003

TEXT_LANGUAGE1 "You must be joking! How long has it been since you graduated?"

}

INDEX 8

{

REFERENCE 31ST1011

TEXT_LANGUAGE1 "Over a year."

}

INDEX 9

{

REFERENCE 31IO1004

TEXT_LANGUAGE1 "What have you been doing all the time? Looking the other way?"

}

INDEX 10

{

REFERENCE 31ST1012

TEXT_LANGUAGE1 "Never had a front line assignment."

}

INDEX 11

{

REFERENCE 31IO1005

TEXT_LANGUAGE1 "The whole galaxy is the front line now. We aren't waging a full-scale war here; we're hitting the Republic anywhere we can, so be prepared."

}

INDEX 12

{

REFERENCE 31ST1013

TEXT_LANGUAGE1 "Yes."

}

INDEX 13

{

REFERENCE 31IO1006

TEXT_LANGUAGE1 "Damned rookies! No wonder we're losing our entire empire!"

}

INDEX 14

{

REFERENCE 31ST2039

TEXT_LANGUAGE1 "Did you hear that?"

}

INDEX 15

{

REFERENCE 31ST3050

TEXT_LANGUAGE1 "Hear what?"

}

INDEX 15

{

REFERENCE 31ST2040

TEXT_LANGUAGE1 "I don't know. It's just... something."

}

INDEX 16

{

REFERENCE 31ST2041

TEXT_LANGUAGE1 "There. There it is again!"

}

INDEX 17

{

REFERENCE ANGER1

TEXT_LANGUAGE1 "Intruder!"

}

INDEX 18

{

REFERENCE TAUNT

TEXT_LANGUAGE1 "Surrender, or die!"

}

INDEX 19

{

REFERENCE SUSPICIOUS4

TEXT_LANGUAGE1 "Halt! Are you carrying any weapons?"

}

INDEX 20

{

REFERENCE 21KYK023

TEXT_LANGUAGE1 "I was just thinking the same thing!"

}

INDEX 21

{

REFERENCE ANGER3

TEXT_LANGUAGE1 "Take him down!"

}

INDEX 22

{

REFERENCE DETECTED3

TEXT_LANGUAGE1 "What the...?!"

}

INDEX 23

{

REFERENCE COVER3

TEXT_LANGUAGE1 "Full back!"

}

INDEX 24

{

REFERENCE DETECTED2

TEXT_LANGUAGE1 "Give it up!"

}

INDEX 25

{

REFERENCE VICTORY2

TEXT_LANGUAGE1 "He's down."

}

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