JavaGuy Posted July 4, 2003 Share Posted July 4, 2003 Anybody know the nitty-gritty details on how to edit the .sp file under the strip directory to make those captions appear? I tried mimicking what's already there. Here's the beginning of my file: VERSION 1 CONFIG W:\bin\striped.cfg ID 58 REFERENCE SP_SILAS1 DESCRIPTION "sp_silas1" COUNT 4 INDEX 0 { REFERENCE 01gorog TEXT_LANGUAGE1 "So, the upstart Padawan who has been slaying my disciples." TEXT_LANGUAGE2 "So, the upstart Padawan who has been slaying my disciples." TEXT_LANGUAGE3 "So, the upstart Padawan who has been slaying my disciples." } INDEX 1 ....and so on. My REFERENCE tags are identical to the .wav file that's supposed to play with the caption in question. But I see no subtitles in-game. What else do I need to do? Thanks! Sam Link to comment Share on other sites More sharing options...
lassev Posted July 4, 2003 Share Posted July 4, 2003 Well, the first thing to come to my mind is to type every file name in CAPITALS. Otherwise I don't right away notice anything odd. I hope this will help you forward. Link to comment Share on other sites More sharing options...
JavaGuy Posted July 4, 2003 Author Share Posted July 4, 2003 That worked. Thanks! Link to comment Share on other sites More sharing options...
ondrahosek Posted July 13, 2003 Share Posted July 13, 2003 Okay, I also have a problem with the strips. I have this: VERSION 1 CONFIG W:\bin\striped.cfg ID 50 REFERENCE CINEMATIC DESCRIPTION "cinematic" COUNT 26 INDEX 0 { REFERENCE 31ST3032 TEXT_LANGUAGE1 "Stormtroopers again..." } [...] I am using in-game sounds. The map name is cinematic.bsp. Anybody know what the problem is? Do I have to edit the ID somehow? Thanks in advance. Link to comment Share on other sites More sharing options...
JavaGuy Posted July 13, 2003 Author Share Posted July 13, 2003 I never touched the ID on my strip file. If your map is called cinematic.bsp, then your strip file must be called cinematic.sp. Make sure the count is actually equal to the number of entries, counting entry 0, i.e. if the last entry says INDEX 55, then the count line should say COUNT 56. Link to comment Share on other sites More sharing options...
ondrahosek Posted July 13, 2003 Share Posted July 13, 2003 Okay, CALL THE STRIP THE SAME NAME AS THE BSP FILE was the problem. Let me see if it works... No...it still doesn't show any subtitles. Here's a copy of the whole file: VERSION 1 CONFIG W:\bin\striped.cfg ID 50 REFERENCE CINEMATIC DESCRIPTION "cinematic" COUNT 26 INDEX 0 { REFERENCE 31ST3032 TEXT_LANGUAGE1 "Nah, we don't worry about that. This place is so far removed from the core planets, there's no way we're gonna run into any resistant." } INDEX 1 { REFERENCE 13KYK003 TEXT_LANGUAGE1 "Stormtroopers!" } INDEX 2 { REFERENCE 02KYK007 TEXT_LANGUAGE1 "It's locked!" } INDEX 3 { REFERENCE 31IO1001 TEXT_LANGUAGE1 "You've ever fired a blaster at a living target?" } INDEX 4 { REFERENCE 31ST1009 TEXT_LANGUAGE1 "Ha ha ha. All the time! I was the top one breadgunner in my unit." } INDEX 5 { REFERENCE 31IO1002 TEXT_LANGUAGE1 "No, I mean a sentient being. Something that could shoot back." } INDEX 6 { REFERENCE 31ST1010 TEXT_LANGUAGE1 "No... I guess I never had..." } INDEX 7 { REFERENCE 31IO1003 TEXT_LANGUAGE1 "You must be joking! How long has it been since you graduated?" } INDEX 8 { REFERENCE 31ST1011 TEXT_LANGUAGE1 "Over a year." } INDEX 9 { REFERENCE 31IO1004 TEXT_LANGUAGE1 "What have you been doing all the time? Looking the other way?" } INDEX 10 { REFERENCE 31ST1012 TEXT_LANGUAGE1 "Never had a front line assignment." } INDEX 11 { REFERENCE 31IO1005 TEXT_LANGUAGE1 "The whole galaxy is the front line now. We aren't waging a full-scale war here; we're hitting the Republic anywhere we can, so be prepared." } INDEX 12 { REFERENCE 31ST1013 TEXT_LANGUAGE1 "Yes." } INDEX 13 { REFERENCE 31IO1006 TEXT_LANGUAGE1 "Damned rookies! No wonder we're losing our entire empire!" } INDEX 14 { REFERENCE 31ST2039 TEXT_LANGUAGE1 "Did you hear that?" } INDEX 15 { REFERENCE 31ST3050 TEXT_LANGUAGE1 "Hear what?" } INDEX 15 { REFERENCE 31ST2040 TEXT_LANGUAGE1 "I don't know. It's just... something." } INDEX 16 { REFERENCE 31ST2041 TEXT_LANGUAGE1 "There. There it is again!" } INDEX 17 { REFERENCE ANGER1 TEXT_LANGUAGE1 "Intruder!" } INDEX 18 { REFERENCE TAUNT TEXT_LANGUAGE1 "Surrender, or die!" } INDEX 19 { REFERENCE SUSPICIOUS4 TEXT_LANGUAGE1 "Halt! Are you carrying any weapons?" } INDEX 20 { REFERENCE 21KYK023 TEXT_LANGUAGE1 "I was just thinking the same thing!" } INDEX 21 { REFERENCE ANGER3 TEXT_LANGUAGE1 "Take him down!" } INDEX 22 { REFERENCE DETECTED3 TEXT_LANGUAGE1 "What the...?!" } INDEX 23 { REFERENCE COVER3 TEXT_LANGUAGE1 "Full back!" } INDEX 24 { REFERENCE DETECTED2 TEXT_LANGUAGE1 "Give it up!" } INDEX 25 { REFERENCE VICTORY2 TEXT_LANGUAGE1 "He's down." } Link to comment Share on other sites More sharing options...
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