JavaGuy Posted July 5, 2003 Share Posted July 5, 2003 Anybody know how to do a surface like the floor of duel bay? It looks like there's just a thin glass brush over the floor brush, but I can't seem to get that cool reflective effect. I tried the portal surface entity, but I obviously got it wrong because what I found myself looking at made me think I was going to have a siezure. Link to comment Share on other sites More sharing options...
Lil Killa Posted July 5, 2003 Share Posted July 5, 2003 ok first off take that glass off. then make a calk brush that will be your floor than cover the top with mirror_floor2 from the tests texture set. then take a misc_portal surface and stuck it above the floor. be careful with this effect though cause it doubles the fps of your room. (looks sweet though:D) Link to comment Share on other sites More sharing options...
JavaGuy Posted July 5, 2003 Author Share Posted July 5, 2003 Excellent! I wanted to use my own floor graphic for the texture, so I dug into the shader script you pointed out and threw in my own texture. textures/sandcrawler/myfloor { qer_editorimage textures/sandcrawler/myfloor surfaceparm forcefield portal q3map_nolightmap { map textures/tests/qer_mirror2b blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } { map textures/sandcrawler/myfloor blendFunc GL_DST_COLOR GL_SRC_COLOR } { map textures/kejim/env_newfloor_kej blendFunc GL_ONE GL_ONE rgbGen const ( 0.200000 0.200000 0.200000 ) tcGen environment } } Link to comment Share on other sites More sharing options...
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