tFighterPilot Posted July 6, 2003 Share Posted July 6, 2003 How do I give it an origen, so it would rotate around it? I tried to target it to an info_null and an info_notnull Neither did anything. Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 6, 2003 Share Posted July 6, 2003 Make a brush, cover it with system/origin shader and select it too when you select the parts of the func_rotating, then make them into a func_rotating. The center of the origin brush will be the origin of the func_rotating. Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 6, 2003 Author Share Posted July 6, 2003 thx Link to comment Share on other sites More sharing options...
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