tFighterPilot Posted July 6, 2003 Posted July 6, 2003 How do I give it an origen, so it would rotate around it? I tried to target it to an info_null and an info_notnull Neither did anything.
Leslie Judge Posted July 6, 2003 Posted July 6, 2003 Make a brush, cover it with system/origin shader and select it too when you select the parts of the func_rotating, then make them into a func_rotating. The center of the origin brush will be the origin of the func_rotating.
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