Jump to content

Home

Block lighting?


JavaGuy

Recommended Posts

I have a huge gate in my map that swings open (it's a func_static) partway through the level. Outside the gate is outdoors, so when it's open all the light comes in. When it's closed it should be fairly dim inside. When I compile, however, the room inside the gate is brightly lit.

 

Because the other indoor rooms don't have this problem, I suspect what is happening is that because the gate is a func_static it is essentially not even there for purposes of calculating lighting. Is there any way around this? Is there some non-solid brush I could use to block the light coming in without creating a HOM?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...