JavaGuy Posted July 11, 2003 Share Posted July 11, 2003 I have a huge gate in my map that swings open (it's a func_static) partway through the level. Outside the gate is outdoors, so when it's open all the light comes in. When it's closed it should be fairly dim inside. When I compile, however, the room inside the gate is brightly lit. Because the other indoor rooms don't have this problem, I suspect what is happening is that because the gate is a func_static it is essentially not even there for purposes of calculating lighting. Is there any way around this? Is there some non-solid brush I could use to block the light coming in without creating a HOM? Link to comment Share on other sites More sharing options...
Lil Killa Posted July 11, 2003 Share Posted July 11, 2003 try ussing an area portal. Link to comment Share on other sites More sharing options...
JavaGuy Posted July 11, 2003 Author Share Posted July 11, 2003 I thought that only worked inside a func_door. Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 12, 2003 Share Posted July 12, 2003 They can work with other - script moved - entities, you just have to use the SET_ADJUST_AREA_PORTALS with them. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.